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gz-rendering: Bounding Box camera #672

Closed
2 tasks
Voldivh opened this issue Sep 11, 2023 · 2 comments
Closed
2 tasks

gz-rendering: Bounding Box camera #672

Voldivh opened this issue Sep 11, 2023 · 2 comments

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@Voldivh
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Voldivh commented Sep 11, 2023

Setup

  • Os: MacOS
  • BuildType: Source

Links

Checks

  • Instructions work
  • Images (if there are any) match the result

You can find the code used to generate this test case here

@srmainwaring
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srmainwaring commented Sep 14, 2023

Status

  • Instructions work
  • Images (if there are any) match the result

Issues:

  • All examples are failing.

System

  • MacBook Pro 2021, Apple M1 Max, 32 GB
  • macOS Ventura 13.4
  • Xcode 14.3.1

Test

First example not working:

% ./boundingbox_camera
[Msg] Loading plugin [gz-rendering-ogre2]
UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION
libc++abi: terminating due to uncaught exception of type Ogre::RenderingAPIException: OGRE EXCEPTION(3:RenderingAPIException): Fragment Program Ogre/DPSM/CubeToDpsm_ps_GLSL failed to compile. See compile log above for details. in GLSLShader::compile at /tmp/ogre2.3-20230526-26210-1dj9624/ogre-next-2.3.1/RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 364)
zsh: abort      ./boundingbox_camera

The other examples also fail with similar errors.

% ./boundingbox_camera 2D_visible
% ./boundingbox_camera 2D_full

@azeey
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azeey commented Sep 20, 2023

I've ticketed an issue. This is not likely to be fixed for Harmonic, so I'll go ahead and close this issue now.

@azeey azeey closed this as completed Sep 20, 2023
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