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Prepare for 7.5.0 release
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Signed-off-by: Carlos Agüero <[email protected]>
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caguero committed Nov 7, 2024
1 parent bdbae42 commit ee7f2e4
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
#============================================================================
# Initialize the project
#============================================================================
project(gz-rendering7 VERSION 7.4.2)
project(gz-rendering7 VERSION 7.5.0)

#============================================================================
# Find gz-cmake
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47 changes: 47 additions & 0 deletions Changelog.md
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### Gazebo Rendering 7.X

### Gazebo Rendering 7.5.0 (2024-11-07)

1. Fix waves 'double' to 'float' truncation warning
* [Pull request #1065](https://github.com/gazebosim/gz-rendering/pull/1065)

1. Fixed integer underflow in OgreDistortionPass
* [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994)

1. Parse correctly OGRE2_RESOURCE_PATH on Windows
* [Pull request #996](https://github.com/gazebosim/gz-rendering/pull/996)

1. Fix setting normal map when not all submeshes have texcoords (ogre2)
* [Pull request #976](https://github.com/gazebosim/gz-rendering/pull/976)

1. Improve Ogre2GpuRays performance
* [Pull request #955](https://github.com/gazebosim/gz-rendering/pull/955)

1. Backport ogre2 lidar performance improvement
* [Pull request #956](https://github.com/gazebosim/gz-rendering/pull/956)

1. Correctly set position-independent code
* [Pull request #950](https://github.com/gazebosim/gz-rendering/pull/950)

1. Update github action workflows
* [Pull request #940](https://github.com/gazebosim/gz-rendering/pull/940)

1. Add minor comments to BaseGizmoVisual
* [Pull request #881](https://github.com/gazebosim/gz-rendering/pull/881)

1. Update github issue template
* [Pull request #939](https://github.com/gazebosim/gz-rendering/pull/939)

1. Update examples to use metal as default graphics API on mac
* [Pull request #937](https://github.com/gazebosim/gz-rendering/pull/937)

1. Extend ogre 1.x custom shaders support
* [Pull request #908](https://github.com/gazebosim/gz-rendering/pull/908)

1. Fix use of srgb format for texture map data
* [Pull request #931](https://github.com/gazebosim/gz-rendering/pull/931)

1. Update ci.yml
* [Pull request #925](https://github.com/gazebosim/gz-rendering/pull/925)

1. Fix float comparison warnings in test
* [Pull request #929](https://github.com/gazebosim/gz-rendering/pull/929)

### Gazebo Rendering 7.4.2 (2023-09-26)

1. ogre2: use CMAKE_INSTALL_RPATH
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