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Merge from gz-common6
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Signed-off-by: Ian Chen <[email protected]>
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iche033 committed Sep 9, 2024
1 parent 6cb5a53 commit 02cd040
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -18,7 +18,7 @@ set(GZ_CMAKE_VER ${gz-cmake4_VERSION_MAJOR})
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

gz_configure_project(VERSION_SUFFIX)
gz_configure_project(VERSION_SUFFIX pre2)

#============================================================================
# Set project-specific options
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112 changes: 111 additions & 1 deletion Changelog.md
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@@ -1,6 +1,116 @@
## Gazebo Common 6.x

## Gazebo Common 6.0.0 (20XX-XX-XX)
## Gazebo Common 6.0.0 (2024-09-XX)

1. **Baseline:** this includes all changes from 5.6.0 and earlier.

1. Experimenting with spdlog
* [Pull request #615](https://github.com/gazebosim/gz-common/pull/615)

1. Update Changelog, README and prepare for gz-common6.0.0~pre1 release
* [Pull request #626](https://github.com/gazebosim/gz-common/pull/626)

1. Use self-pipe trick to implement signal handlers
* [Pull request #618](https://github.com/gazebosim/gz-common/pull/618)

1. Replace GTS with CDT
* [Pull request #617](https://github.com/gazebosim/gz-common/pull/617)

1. Remove debug logging introduced accidentally in PR review
* [Pull request #622](https://github.com/gazebosim/gz-common/pull/622)

1. Fix crash when calling absPath with empty input
* [Pull request #620](https://github.com/gazebosim/gz-common/pull/620)

1. DEM: Add support for GDAL vsicurl, vsizip support and avoid segfaults with huge VRT datasets
* [Pull request #597](https://github.com/gazebosim/gz-common/pull/597)

1. Enable 24.04 CI, require cmake 3.22.1
* [Pull request #619](https://github.com/gazebosim/gz-common/pull/619)

1. SubMesh::RecalculateNormals improvement
* [Pull request #609](https://github.com/gazebosim/gz-common/pull/609)

1. fix data race tsan issue
* [Pull request #612](https://github.com/gazebosim/gz-common/pull/612)

1. Generate a more unique texture name for glb embedded textures
* [Pull request #606](https://github.com/gazebosim/gz-common/pull/606)

1. Add package.xml
* [Pull request #587](https://github.com/gazebosim/gz-common/pull/587)

1. Fix deprecation warnings
* [Pull request #603](https://github.com/gazebosim/gz-common/pull/603)

1. Fix macOS workflow and update on-push branches
* [Pull request #602](https://github.com/gazebosim/gz-common/pull/602)

1. port: 5 to main
* [Pull request #594](https://github.com/gazebosim/gz-common/pull/594)

1. Clean up Clang compiler warnings
* [Pull request #589](https://github.com/gazebosim/gz-common/pull/589)

1. Add new function in MeshManager to merge all submeshes of a mesh into one
* [Pull request #588](https://github.com/gazebosim/gz-common/pull/588)

1. Adds new function in MeshManager for performing convex decomposition
* [Pull request #585](https://github.com/gazebosim/gz-common/pull/585)

1. Fix compatibility with FFmpeg5.0
* [Pull request #581](https://github.com/gazebosim/gz-common/pull/581)

1. Remove HIDE_SYMBOLS_BY_DEFAULT: replace by a default configuration in gz-cmake.
* [Pull request #568](https://github.com/gazebosim/gz-common/pull/568)

1. Fix search for UUID on Windows logic
* [Pull request #556](https://github.com/gazebosim/gz-common/pull/556)

1. Fix windows compilation by setting right visibility attributes
* [Pull request #550](https://github.com/gazebosim/gz-common/pull/550)

1. Drop the internal vendored version of TinyXML2
* [Pull request #542](https://github.com/gazebosim/gz-common/pull/542)

1. Revert "Add missing visibility declarations (#548)"
* [Pull request #553](https://github.com/gazebosim/gz-common/pull/553)

1. Add missing visibility declarations
* [Pull request #548](https://github.com/gazebosim/gz-common/pull/548)

1. Remove ignition
* [Pull request #525](https://github.com/gazebosim/gz-common/pull/525)

1. Bumps in ionic: use gz-cmake4, gz-utils3, gz-math8
* [Pull request #539](https://github.com/gazebosim/gz-common/pull/539)

1. Remove deprecated std::iterator inheritance
* [Pull request #529](https://github.com/gazebosim/gz-common/pull/529)

1. Collada and Assimp test for default animation names
* [Pull request #476](https://github.com/gazebosim/gz-common/pull/476)

1. Avoid Io.hh header name clash
* [Pull request #471](https://github.com/gazebosim/gz-common/pull/471)

1. Default name assignment to animations without names
* [Pull request #413](https://github.com/gazebosim/gz-common/pull/413)

1. Skip CSV header when reading DataFrame
* [Pull request #435](https://github.com/gazebosim/gz-common/pull/435)

1. Main deprecations
* [Pull request #433](https://github.com/gazebosim/gz-common/pull/433)

1. Add CSV data parsing
* [Pull request #402](https://github.com/gazebosim/gz-common/pull/402)

1. Introduces Flips UV flag, removes empty space
* [Pull request #420](https://github.com/gazebosim/gz-common/pull/420)

1. ⬆️ Bump main to 6.0.0~pre1
* [Pull request #412](https://github.com/gazebosim/gz-common/pull/412)

## Gazebo Common 5.x

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10 changes: 5 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,10 +9,10 @@

Build | Status
-- | --
Test coverage | [![codecov](https://codecov.io/gh/gazebosim/gz-common/tree/gz-common5/graph/badge.svg)](https://codecov.io/gh/gazebosim/gz-common/tree/gz-common5)
Ubuntu Jammy | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_common-ci-gz-common5-jammy-amd64)](https://build.osrfoundation.org/job/gz_common-ci-gz-common5-jammy-amd64)
Homebrew | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_common-ci-gz-common5-homebrew-amd64)](https://build.osrfoundation.org/job/gz_common-ci-gz-common5-homebrew-amd64)
Windows | [![Build Status](https://build.osrfoundation.org/job/gz_common-5-win/badge/icon)](https://build.osrfoundation.org/job/gz_common-5-win/)
Test coverage | [![codecov](https://codecov.io/gh/gazebosim/gz-common/tree/gz-common6/graph/badge.svg)](https://codecov.io/gh/gazebosim/gz-common/tree/gz-common6)
Ubuntu Noble | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_common-ci-gz-common6-noble-amd64)](https://build.osrfoundation.org/job/gz_common-ci-gz-common6-noble-amd64)
Homebrew | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=gz_common-ci-gz-common6-homebrew-amd64)](https://build.osrfoundation.org/job/gz_common-ci-gz-common6-homebrew-amd64)
Windows | [![Build Status](https://build.osrfoundation.org/job/gz_common-6-win/badge/icon)](https://build.osrfoundation.org/job/gz_common-6-win/)

Gazebo Common, a component of [Gazebo](https://gazebosim.org), provides a set of libraries that
cover many different use cases. An audio-visual library supports
Expand Down Expand Up @@ -59,7 +59,7 @@ See the [installation tutorial](https://gazebosim.org/api/common/6/install.html)

# Usage

Please refer to the [examples directory](https://github.com/gazebosim/gz-common/tree/main/examples).
Please refer to the [examples directory](https://github.com/gazebosim/gz-common/tree/gz-common6/examples).

# Folder Structure

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68 changes: 49 additions & 19 deletions graphics/src/AssimpLoader.cc
Original file line number Diff line number Diff line change
Expand Up @@ -16,9 +16,11 @@
*/

#include <cstddef>
#include <memory>
#include <queue>
#include <string>
#include <unordered_set>
#include <vector>

#include "gz/common/graphics/Types.hh"
#include "gz/common/AssimpLoader.hh"
Expand Down Expand Up @@ -462,22 +464,50 @@ MaterialPtr AssimpLoader::Implementation::CreateMaterial(
"Roughness"));
pbr.SetRoughnessMap(texName, texData);
}
// Load lightmap only if it is not a glb/glTF mesh that contains a
// MetallicRoughness texture
// It was found that lightmap field just stores the entire MetallicRoughness
// texture. Issues were also reported in assimp:
// https://github.com/assimp/assimp/issues/3120
// https://github.com/assimp/assimp/issues/4637
unsigned int uvIdx = 0;
ret = assimpMat->GetTexture(
aiTextureType_LIGHTMAP, 0, &texturePath, NULL, &uvIdx);
if (ret == AI_SUCCESS)
}

// The lightmap / ambient occlusion texture may be the same texture as the
// metallicRoughness texture but it can also be a separate texture using a
// different uv index. In the former case, we expect the occlusion
// data to be packed in the R channel of the metallicRoughness texture,
// so load the occlusion data in the same ways as we do in the
// SplitMetallicRoughnessMap function.
// In the latter case (separate texture), no extra processing is
// required.
unsigned int uvIdx = 0;
ret = assimpMat->GetTexture(
aiTextureType_LIGHTMAP, 0, &texturePath, NULL, &uvIdx);
if (ret == AI_SUCCESS)
{
auto [texName, texData] = this->LoadTexture(_scene, texturePath,
this->GenerateTextureName(_fileBaseName, _scene, assimpMat,
"Lightmap"));
// Separate uv set so treat it as a separate texture
if (uvIdx > 0)
{
auto [texName, texData] = this->LoadTexture(_scene, texturePath,
this->GenerateTextureName(_fileBaseName, _scene, assimpMat,
"Lightmap"));
pbr.SetLightMap(texName, uvIdx, texData);
}
// else split the occlusion data from the metallicRoughness texture
else
{
// R channel contains the occlusion data
// Note we are still creating an RGBA texture which seems watesful
// but that's what gz-rendering expects
auto origRGBAData = texData->RGBAData();
std::vector<unsigned char> texRData(origRGBAData.size());
for (unsigned int i = 0; i < origRGBAData.size(); i+=4)
{
auto r = origRGBAData.at(i);
texRData[i] = r;
texRData[i + 1] = r;
texRData[i + 2] = r;
texRData[i + 3] = 255;
}
auto tex = std::make_shared<Image>();
tex->SetFromData(&texRData[0], texData->Width(), texData->Height(),
Image::RGBA_INT8);
pbr.SetLightMap(texName, uvIdx, tex);
}
}
#endif
ret = assimpMat->GetTexture(aiTextureType_NORMALS, 0, &texturePath);
Expand Down Expand Up @@ -650,14 +680,14 @@ SubMesh AssimpLoader::Implementation::CreateSubMesh(
subMesh.AddVertex(vertex);
subMesh.AddNormal(normal);
// Iterate over sets of texture coordinates
int uvIdx = 0;
while(_assimpMesh->HasTextureCoords(uvIdx))
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
{
if (!_assimpMesh->HasTextureCoords(i))
continue;
math::Vector3d texcoords;
texcoords.X(_assimpMesh->mTextureCoords[uvIdx][vertexIdx].x);
texcoords.Y(_assimpMesh->mTextureCoords[uvIdx][vertexIdx].y);
subMesh.AddTexCoordBySet(texcoords.X(), texcoords.Y(), uvIdx);
++uvIdx;
texcoords.X(_assimpMesh->mTextureCoords[i][vertexIdx].x);
texcoords.Y(_assimpMesh->mTextureCoords[i][vertexIdx].y);
subMesh.AddTexCoordBySet(texcoords.X(), texcoords.Y(), i);
}
}
for (unsigned faceIdx = 0; faceIdx < _assimpMesh->mNumFaces; ++faceIdx)
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1 change: 1 addition & 0 deletions graphics/src/ColladaLoader_TEST.cc
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,7 @@ TEST_F(ColladaLoader, LoadZeroCount)
common::testing::TestFile("data", "zero_count.dae"));
ASSERT_TRUE(mesh);
#ifndef _WIN32
common::Console::Root().RawLogger().flush();
std::string log = LogContent();

// Expect no errors about missing values
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2 changes: 1 addition & 1 deletion include/gz/common/Console.hh
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ namespace gz

/// \brief Output a message to a log file.
#define gzlog gz::common::LogMessage( \
__FILE__, __LINE__, spdlog::level::err).stream()
__FILE__, __LINE__, spdlog::level::trace).stream()

/// \brief Output a message.
#define gzmsg gz::common::LogMessage( \
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4 changes: 4 additions & 0 deletions src/Console_TEST.cc
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,7 @@ TEST_F(Console_TEST, NoInitAndLog)
// Get the absolute log file path
std::string logPath = ".gz/auto_default.log";

common::Console::Root().RawLogger().flush();
// Expect to find the string in the log file
EXPECT_TRUE(GetLogContent(logPath).find(logString) != std::string::npos);

Expand Down Expand Up @@ -118,6 +119,7 @@ TEST_F(Console_TEST, InitAndLog)
// Get the absolute log file path
std::string logPath = common::joinPaths(path, "test.log");

common::Console::Root().RawLogger().flush();
// Expect to find the string in the log file
EXPECT_TRUE(GetLogContent(logPath).find(logString) != std::string::npos);

Expand Down Expand Up @@ -149,6 +151,7 @@ TEST_F(Console_TEST, LogSlashN)
gzlog << logString << " _n__ " << i << '\n';
}

common::Console::Root().RawLogger().flush();
std::string logContent = GetLogContent(logPath);

for (int i = 0; i < g_messageRepeat; ++i)
Expand Down Expand Up @@ -179,6 +182,7 @@ TEST_F(Console_TEST, LogStdEndl)
gzlog << logString << " endl " << i << std::endl;
}

common::Console::Root().RawLogger().flush();
std::string logContent = GetLogContent(logPath);

for (int i = 0; i < g_messageRepeat; ++i)
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