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Define json response via schema, optional data validation with Ajv (c…
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…ommented out)
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RattleSN4K3 committed Sep 21, 2024
1 parent 242565c commit a183ae1
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160 changes: 160 additions & 0 deletions protocols/renegadex.js
Original file line number Diff line number Diff line change
@@ -1,4 +1,158 @@
import Core from './core.js'
// import Ajv from 'ajv'
// const ajv = new Ajv()

export const MasterServerServerInfoSchema = {
type: 'object',
required: [
'IP',
'Port',
'Name',
'Current Map',
'Bots',
'Players',
'Game Version',
'Variables'
],
properties: {
IP: {
type: 'string',
format: 'ipv4',
description: 'IP of the server'
},
Port: {
type: 'integer',
minimum: 0,
maximum: 65535,
description: 'The port of the server instance to connect to for joining'
},
Name: {
type: 'string',
description: 'Name of the server, i.e.: Bob\'s Server.'
},
NamePrefix: {
type: 'string',
description: 'A prefix of the server'
},
'Current Map': {
type: 'string',
description: 'The current map\'s name the server is running is running'
},
Players: {
type: 'integer',
description: 'The number of players connected to the server',
minimum: 0
},
Bots: {
type: 'integer',
minimum: 0,
description: 'The number of bots'
},
'Game Version': {
type: 'string',
pattern: '^Open Beta (.*?)?$',
description: 'Version of the build of the server'
},
Variables: {
type: 'object',
properties: {
'Player Limit': {
type: 'integer',
minimum: 0,
description: 'Maximum number of players allowed by this server'
},
'Time Limit': {
type: 'integer',
minimum: 0,
description: 'time limit in minutes'
},
'Team Mode': {
type: 'integer',
description: 'Determines how teams are organized between matches.',
enum: [
0, // static,
1, // swap
2, // random swap
3, // shuffle
4, // traditional (assign as players connect)
5, // traditional + free swap
6 // ladder rank
]
},
'Game Type': {
type: 'integer',
description: 'Type of the game the server is running',
enum: [
0, // Rx_Game_MainMenu
1, // Rx_Game
2, // TS_Game
3 // SP_Game
// < 3 x < 1000 = RenX Unused/Reserved
// < 1000 < x < 2^31 - 1 = Unassigned / Mod space
]
},
'Vehicle Limit': {
type: 'integer',
minimum: 0,
description: 'Maximum number of vehicles allowed by this server'
},
'Mine Limit': {
type: 'integer',
minimum: 0,
description: 'Maximum number of mines allowed by this server'
},
bPassworded: {
type: 'boolean',
description: 'Whether a password is required to enter the game'
},
bSteamRequired: {
type: 'boolean',
description: 'Whether clients required to be logged into Steam to play on this server'
},
bRanked: {
type: 'boolean',
description: 'Whether the serer is ranked/official'
},
bAllowPrivateMessaging: {
type: 'boolean',
description: 'Whether the server allows non-admin clients to PM each other'
},
bPrivateMessageTeamOnly: {
type: 'boolean',
description: 'whether private messaging is restricted to just teammates'
},
bAutoBalanceTeams: { // alias of 'bSpawnCrates'
type: 'boolean',
description: 'Whether the server will spawn crates in this game for balancing'
},
bSpawnCrates: {
type: 'boolean',
description: 'Whether the server will spawn crates in this game for balancing'
},
CrateRespawnAfterPickup: {
type: 'integer',
minimum: 0,
description: 'interval for crate respawn (after pickup)'
}
},
required: [
'Player Limit',
'Time Limit',
'Team Mode',
'Game Type',
'Vehicle Limit',
'Mine Limit'
]
}
}
}
export const MasterServerResponseSchema = {
type: 'array',
items: { $ref: '#/$defs/server' },
$defs: {
server: MasterServerServerInfoSchema
}
}

/**
* Implements the protocol for Renegade X, an UnrealEngine3 based game, using a custom master server
Expand All @@ -19,6 +173,12 @@ export default class renegadex extends Core {
throw new Error('Unable to retrieve master server list')
}

// TODO: Ajv response validation
// const isDataValid = ajv.validate(MasterServerResponseSchema, servers)
// if (!isDataValid) {
// throw new Error(`Received master server data is unknown/invalid: ${ajv.errorsText(ajv.errors)}`)
// }

const serverInfo = servers.find(
(server) =>
server.IP === this.options.address && server.Port === this.options.port
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