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gaithern committed Jan 3, 2024
1 parent 9130be2 commit d2b7630
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions worlds/kh1/Rules.py
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ def set_rules(multiworld: MultiWorld, player: int):
#multiworld.get_location("Traverse Town Secret Waterway Near Stairs Chest" , player).access_rule = lambda state: has_item(state, player, "Red Trinity")
multiworld.get_location("Wonderland Rabbit Hole Green Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "Green Trinity")
#multiworld.get_location("Wonderland Rabbit Hole Defeat Heartless After Trial Chest" , player).access_rule = lambda state: has_item(state, player, "")
multiworld.get_location("Wonderland Rabbit Hole Defeat Heartless After Hollow Bastion Chest" , player).access_rule = lambda state: has_item(state, player, "Hollow Bastion") and has_x_worlds(state, player, 7)
#multiworld.get_location("Wonderland Rabbit Hole Defeat Heartless After Hollow Bastion Chest" , player).access_rule = lambda state: has_item(state, player, "Hollow Bastion") and has_x_worlds(state, player, 7)
multiworld.get_location("Wonderland Bizarre Room Green Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "Green Trinity")
multiworld.get_location("Wonderland Queen's Castle Hedge Left Red Chest" , player).access_rule = lambda state: has_evidence(state, player) or has_item(state, player, "High Jump")
multiworld.get_location("Wonderland Queen's Castle Hedge Right Blue Chest" , player).access_rule = lambda state: has_evidence(state, player) or has_item(state, player, "High Jump")
Expand Down Expand Up @@ -239,7 +239,7 @@ def set_rules(multiworld: MultiWorld, player: int):
#multiworld.get_location("Hollow Bastion Base Level Platform Near Entrance Chest" , player).access_rule = lambda state: has_item(state, player, "")
#multiworld.get_location("Hollow Bastion Base Level Near Crystal Switch Chest" , player).access_rule = lambda state: has_item(state, player, "")
#multiworld.get_location("Hollow Bastion Waterway Near Save Chest" , player).access_rule = lambda state: has_item(state, player, "")
multiworld.get_location("Hollow Bastion Waterway Blizzard on Bubble Chest" , player).access_rule = lambda state: has_item(state, player, "Progressive Blizzard") and has_item("High Jump")
multiworld.get_location("Hollow Bastion Waterway Blizzard on Bubble Chest" , player).access_rule = lambda state: has_item(state, player, "Progressive Blizzard") and has_item(state, player, "High Jump")
#multiworld.get_location("Hollow Bastion Waterway Unlock Passage from Base Level Chest" , player).access_rule = lambda state: has_item(state, player, "")
#multiworld.get_location("Hollow Bastion Dungeon By Candles Chest" , player).access_rule = lambda state: has_item(state, player, "")
#multiworld.get_location("Hollow Bastion Dungeon Corner Chest" , player).access_rule = lambda state: has_item(state, player, "")
Expand Down Expand Up @@ -276,7 +276,7 @@ def set_rules(multiworld: MultiWorld, player: int):
multiworld.get_location("Monstro Chamber 6 White Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "White Trinity")
#multiworld.get_location("Awakening Chest" , player).access_rule = lambda state: has_item(state, player, "")

multiworld.get_location("Chronicles Sora's Story" , player).access_rule = lambda state: has_item(state, player,"Hollow Bastion") and has_x_worlds(state, player, 7) and has_item(state, player, "High Jump") and has_item(state, player, "Glide") and has_emblems(state, player)
#multiworld.get_location("Chronicles Sora's Story" , player).access_rule = lambda state: has_item(state, player,"Hollow Bastion") and has_x_worlds(state, player, 7) and has_item(state, player, "High Jump") and has_item(state, player, "Glide") and has_emblems(state, player)
multiworld.get_location("Chronicles Wonderland" , player).access_rule = lambda state: has_evidence(state, player)
#multiworld.get_location("Chronicles Olympus Coliseum" , player).access_rule = lambda state: has_item(state, player, "")
multiworld.get_location("Chronicles Deep Jungle" , player).access_rule = lambda state: has_slides(state, player)
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