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Website formatting, 0 min for reports, option description typo
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gaithern committed May 6, 2024
1 parent 61c451d commit b6ad5f6
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22 changes: 11 additions & 11 deletions worlds/kh1/Options.py
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ class StrengthIncrease(Range):
Number of Strength Increases to Add to the Level Up Rewards
The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
"""
display_name = "STR Increases"
range_start = 0
Expand All @@ -19,7 +19,7 @@ class DefenseIncrease(Range):
Number of Defense Increases to Add to the Level Up Rewards
The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
"""
display_name = "DEF Increases"
range_start = 0
Expand All @@ -31,7 +31,7 @@ class HPIncrease(Range):
Number of HP Increases to Add to the Level Up Rewards
The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
"""
display_name = "HP Increases"
range_start = 0
Expand All @@ -43,7 +43,7 @@ class APIncrease(Range):
Number of AP Increases to Add to the Level Up Rewards
The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
"""
display_name = "AP Increases"
range_start = 0
Expand All @@ -55,7 +55,7 @@ class MPIncrease(Range):
Number of MP Increases to Add to the Level Up Rewards
The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
"""
display_name = "MP Increases"
range_start = 0
Expand All @@ -67,7 +67,7 @@ class AccessorySlotIncrease(Range):
Number of Accessory Slot Increases to Add to the Level Up Rewards
The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
"""
display_name = "Accessory Slot Increases"
range_start = 0
Expand All @@ -79,7 +79,7 @@ class ItemSlotIncrease(Range):
Number of Item Slot Increases to Add to the Level Up Rewards
The randomizer will add all stat up defined here into a pool and choose up to 100 to add to the multiworld.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) at chosen at random.
Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 100 total) are chosen at random.
"""
display_name = "Item Slot Increases"
range_start = 0
Expand Down Expand Up @@ -186,7 +186,7 @@ class RequiredReportsEotW(Range):
"""
display_name = "Reports to Open End of the World"
default = 4
range_start = 1
range_start = 0
range_end = 13

class RequiredReportsDoor(Range):
Expand All @@ -195,7 +195,7 @@ class RequiredReportsDoor(Range):
"""
display_name = "Reports to Open Final Rest Door"
default = 4
range_start = 1
range_start = 0
range_end = 13

class ReportsInPool(Range):
Expand All @@ -204,7 +204,7 @@ class ReportsInPool(Range):
"""
display_name = "Reports in Pool"
default = 4
range_start = 1
range_start = 0
range_end = 13

class RandomizeKeybladeStats(DefaultOnToggle):
Expand All @@ -219,7 +219,7 @@ class KeybladeMinStrength(Range):
"""
display_name = "Keyblade Minimum STR Bonus"
default = 3
range_start = 1
range_start = 0
range_end = 19

class KeybladeMaxStrength(Range):
Expand Down
24 changes: 12 additions & 12 deletions worlds/kh1/docs/kh1_en.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,35 +3,35 @@
##Setting up the required mods
1. Install OpenKH and the LUA Backend.

Download the latest release of OpenKH here: https://github.com/OpenKH/OpenKh/releases/tag/latest
Download the latest release of OpenKH [here](https://github.com/OpenKH/OpenKh/releases/tag/latest)

Extract the files to a directory of your choosing.

Open OpenKh.Tools.ModsManager.exe and run first time set up.
Open `OpenKh.Tools.ModsManager.exe` and run first time set up.

When prompted for game edition, choose PC Release via Epic Games Store and navigate to your KH_1.5_2.5 in the path box and click "Next"
When prompted for game edition, choose `PC Release via Epic Games Store` and navigate to your `KH_1.5_2.5` folder in the path box and click `Next`

When prompted, install Panacea, then click "Next"
When prompted, install Panacea, then click `Next`

When prompted, check KH1 plus any other AP game you play and click "Install and configure LUA backend", then click "Next".
When prompted, check KH1 plus any other AP game you play and click `Install and configure LUA backend`, then click `Next`.

Ensure that "Launch via Epic Games" is checked and click "Next"
Ensure that `Launch via Epic Games` is checked and click `Next`

Extracting game data for KH1 is not required, you may skip it in the next step.

Click "Finish"
Click `Finish`

2. Open "OpenKh.Tools.ModsManager.exe"
2. Open `OpenKh.Tools.ModsManager.exe`

3. Click the drop down menu at the top-right and choose "Kingdom Hearts 1"
3. Click the drop down menu at the top-right and choose `Kingdom Hearts 1`

4. Click `Mods>Install a New Mod`

5. In "Add a new mod from GitHub" paste `gaithern/KH-1FM-AP-LUA`
5. In `Add a new mod from GitHub` paste `gaithern/KH-1FM-AP-LUA`

6. Click Install
6. Click `Install`

7. Navigate to Mod Loader and click "Build Only"
7. Navigate to Mod Loader and click `Build and Run`


## Configuring your YAML file
Expand Down

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