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so many changes
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gaithern committed Jun 8, 2024
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50 changes: 25 additions & 25 deletions worlds/kh1/Items.py
Original file line number Diff line number Diff line change
Expand Up @@ -112,20 +112,20 @@ def get_items_by_category(category: str, disclude: list) -> Dict[str, KH1ItemDat
#"Dream Shield": KH1ItemData("Keyblades", code = 264_1083, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
#"Dream Rod": KH1ItemData("Keyblades", code = 264_1084, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Wooden Sword": KH1ItemData("Keyblades", code = 264_1085, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Jungle King": KH1ItemData("Keyblades", code = 264_1086, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Three Wishes": KH1ItemData("Keyblades", code = 264_1087, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Fairy Harp": KH1ItemData("Keyblades", code = 264_1088, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Pumpkinhead": KH1ItemData("Keyblades", code = 264_1089, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Jungle King": KH1ItemData("Keyblades", code = 264_1086, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Three Wishes": KH1ItemData("Keyblades", code = 264_1087, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Fairy Harp": KH1ItemData("Keyblades", code = 264_1088, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Pumpkinhead": KH1ItemData("Keyblades", code = 264_1089, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Crabclaw": KH1ItemData("Keyblades", code = 264_1090, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Divine Rose": KH1ItemData("Keyblades", code = 264_1091, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Divine Rose": KH1ItemData("Keyblades", code = 264_1091, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Spellbinder": KH1ItemData("Keyblades", code = 264_1092, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Olympia": KH1ItemData("Keyblades", code = 264_1093, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Lionheart": KH1ItemData("Keyblades", code = 264_1094, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Olympia": KH1ItemData("Keyblades", code = 264_1093, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Lionheart": KH1ItemData("Keyblades", code = 264_1094, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Metal Chocobo": KH1ItemData("Keyblades", code = 264_1095, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Oathkeeper": KH1ItemData("Keyblades", code = 264_1096, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Oblivion": KH1ItemData("Keyblades", code = 264_1097, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Lady Luck": KH1ItemData("Keyblades", code = 264_1098, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Wishing Star": KH1ItemData("Keyblades", code = 264_1099, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Oblivion": KH1ItemData("Keyblades", code = 264_1097, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Lady Luck": KH1ItemData("Keyblades", code = 264_1098, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Wishing Star": KH1ItemData("Keyblades", code = 264_1099, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Ultima Weapon": KH1ItemData("Keyblades", code = 264_1100, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Diamond Dust": KH1ItemData("Keyblades", code = 264_1101, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"One-Winged Angel": KH1ItemData("Keyblades", code = 264_1102, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
Expand Down Expand Up @@ -214,10 +214,10 @@ def get_items_by_category(category: str, disclude: list) -> Dict[str, KH1ItemDat
#"Hafet Vol. 4": KH1ItemData("Key", code = 264_1185, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Empty Bottle": KH1ItemData("Key", code = 264_1186, classification = ItemClassification.progression, max_quantity = 6, weight = 10),
#"Old Book": KH1ItemData("Key", code = 264_1187, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Emblem Piece (Flame)": KH1ItemData("Key", code = 264_1188, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Emblem Piece (Chest)": KH1ItemData("Key", code = 264_1189, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Emblem Piece (Statue)": KH1ItemData("Key", code = 264_1190, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Emblem Piece (Fountain)": KH1ItemData("Key", code = 264_1191, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Emblem Piece (Flame)": KH1ItemData("Key", code = 264_1188, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Emblem Piece (Chest)": KH1ItemData("Key", code = 264_1189, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Emblem Piece (Statue)": KH1ItemData("Key", code = 264_1190, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Emblem Piece (Fountain)": KH1ItemData("Key", code = 264_1191, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Log": KH1ItemData("Key", code = 264_1192, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Cloth": KH1ItemData("Key", code = 264_1193, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Rope": KH1ItemData("Key", code = 264_1194, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
Expand All @@ -237,13 +237,13 @@ def get_items_by_category(category: str, disclude: list) -> Dict[str, KH1ItemDat
#"Fireglow": KH1ItemData("Key", code = 264_1208, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Earthshine": KH1ItemData("Key", code = 264_1209, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Crystal Trident": KH1ItemData("Key", code = 264_1210, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Postcard": KH1ItemData("Key", code = 264_1211, classification = ItemClassification.progression, max_quantity = 3, weight = 10),
#"Torn Page 1": KH1ItemData("Key", code = 264_1212, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Torn Page 1": KH1ItemData("Torn Pages", code = 264_1213, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Torn Page 2": KH1ItemData("Torn Pages", code = 264_1214, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Torn Page 4": KH1ItemData("Key", code = 264_1215, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Torn Page 5": KH1ItemData("Key", code = 264_1216, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Slide 1": KH1ItemData("Key", code = 264_1217, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Postcard": KH1ItemData("Key", code = 264_1211, classification = ItemClassification.progression, max_quantity = 10, weight = 10),
"Torn Page 1": KH1ItemData("Torn Pages", code = 264_1212, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Torn Page 2": KH1ItemData("Torn Pages", code = 264_1213, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Torn Page 3": KH1ItemData("Torn Pages", code = 264_1214, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Torn Page 4": KH1ItemData("Torn Pages", code = 264_1215, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Torn Page 5": KH1ItemData("Torn Pages", code = 264_1216, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Slides": KH1ItemData("Key", code = 264_1217, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Slide 2": KH1ItemData("Key", code = 264_1218, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Slide 3": KH1ItemData("Key", code = 264_1219, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Slide 4": KH1ItemData("Key", code = 264_1220, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
Expand Down Expand Up @@ -284,8 +284,8 @@ def get_items_by_category(category: str, disclude: list) -> Dict[str, KH1ItemDat
#"Orichalcum": KH1ItemData("Synthesis", code = 264_1255, classification = ItemClassification.filler, max_quantity = 1, weight = 10),
"High Jump": KH1ItemData("Shared Abilities", code = 264_2001, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Mermaid Kick": KH1ItemData("Shared Abilities", code = 264_2002, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Glide": KH1ItemData("Shared Abilities", code = 264_2003, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Superglide": KH1ItemData("Shared Abilities", code = 264_2004, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Glide": KH1ItemData("Shared Abilities", code = 264_2003, classification = ItemClassification.progression, max_quantity = 2, weight = 10),
"Superglide": KH1ItemData("Shared Abilities", code = 264_2004, classification = ItemClassification.progression, max_quantity = 0, weight = 10),
"Puppy 01": KH1ItemData("Puppies", code = 264_2101, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Puppy 02": KH1ItemData("Puppies", code = 264_2102, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Puppy 03": KH1ItemData("Puppies", code = 264_2103, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
Expand Down Expand Up @@ -478,8 +478,8 @@ def get_items_by_category(category: str, disclude: list) -> Dict[str, KH1ItemDat
"Encounter Plus": KH1ItemData("Abilities", code = 264_3061, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Leaf Bracer": KH1ItemData("Abilities", code = 264_3062, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Evolution": KH1ItemData("Abilities", code = 264_3063, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"EXP Zero": KH1ItemData("XPZ", code = 264_3064, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Combo Master": KH1ItemData("Abilities", code = 264_3065, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"EXP Zero": KH1ItemData("Abilities", code = 264_3064, classification = ItemClassification.useful, max_quantity = 1, weight = 10),
"Combo Master": KH1ItemData("Abilities", code = 264_3065, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Max HP Increase": KH1ItemData("Level Up", code = 264_4001, classification = ItemClassification.useful, max_quantity = 15, weight = 10),
"Max MP Increase": KH1ItemData("Level Up", code = 264_4002, classification = ItemClassification.useful, max_quantity = 15, weight = 10),
"Max AP Increase": KH1ItemData("Level Up", code = 264_4003, classification = ItemClassification.useful, max_quantity = 15, weight = 10),
Expand Down
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