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Small changes
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gaithern committed Jan 3, 2024
1 parent c7d8034 commit 424df26
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion worlds/kh1/Items.py
Original file line number Diff line number Diff line change
Expand Up @@ -256,7 +256,7 @@ def get_items_by_category(category: str, disclude: list) -> Dict[str, KH1ItemDat
#"Forget-Me-Not": KH1ItemData("Key", code = 264_1227, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Jack-In-The-Box": KH1ItemData("Key", code = 264_1228, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Entry Pass": KH1ItemData("Key", code = 264_1229, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
"Hero License": KH1ItemData("Key", code = 264_1230, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Hero License": KH1ItemData("Key", code = 264_1230, classification = ItemClassification.progression, max_quantity = 1, weight = 10),
#"Pretty Stone": KH1ItemData("Synthesis", code = 264_1231, classification = ItemClassification.filler, max_quantity = 1, weight = 10),
#"N41": KH1ItemData("Synthesis", code = 264_1232, classification = ItemClassification.filler, max_quantity = 1, weight = 10),
#"Lucid Shard": KH1ItemData("Synthesis", code = 264_1233, classification = ItemClassification.filler, max_quantity = 1, weight = 10),
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4 changes: 2 additions & 2 deletions worlds/kh1/Rules.py
Original file line number Diff line number Diff line change
Expand Up @@ -64,14 +64,14 @@ def set_rules(multiworld: MultiWorld, player: int):
#multiworld.get_location("Traverse Town Red Room Chest" , player).access_rule = lambda state: has_item(state, player, "")
multiworld.get_location("Traverse Town Mystical House Yellow Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "Yellow Trinity") and has_item(state, player, "Progressive Fire")
#multiworld.get_location("Traverse Town Accessory Shop Chest" , player).access_rule = lambda state: has_item(state, player, "")
multiworld.get_location("Traverse Town Secret Waterway White Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "White Trinity") and has_item(state, player, "Red Trinity")
multiworld.get_location("Traverse Town Secret Waterway White Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "White Trinity")
multiworld.get_location("Traverse Town Geppetto's House Chest" , player).access_rule = lambda state: has_item(state, player, "Monstro") and has_item(state, player, "High Jump")
multiworld.get_location("Traverse Town Item Workshop Right Chest" , player).access_rule = lambda state: has_item(state, player, "Green Trinity")
multiworld.get_location("Traverse Town 1st District Blue Trinity Balcony Chest" , player).access_rule = lambda state: has_item(state, player, "Blue Trinity")
multiworld.get_location("Traverse Town Mystical House Glide Chest" , player).access_rule = lambda state: has_item(state, player, "Glide") and has_item(state, player, "Progressive Fire")
multiworld.get_location("Traverse Town Alleyway Behind Crates Chest" , player).access_rule = lambda state: has_item(state, player, "Red Trinity")
multiworld.get_location("Traverse Town Item Workshop Left Chest" , player).access_rule = lambda state: has_item(state, player, "Green Trinity")
multiworld.get_location("Traverse Town Secret Waterway Near Stairs Chest" , player).access_rule = lambda state: has_item(state, player, "Red Trinity")
#multiworld.get_location("Traverse Town Secret Waterway Near Stairs Chest" , player).access_rule = lambda state: has_item(state, player, "Red Trinity")
multiworld.get_location("Wonderland Rabbit Hole Green Trinity Chest" , player).access_rule = lambda state: has_item(state, player, "Green Trinity")
#multiworld.get_location("Wonderland Rabbit Hole Defeat Heartless After Trial Chest" , player).access_rule = lambda state: has_item(state, player, "")
multiworld.get_location("Wonderland Rabbit Hole Defeat Heartless After Hollow Bastion Chest" , player).access_rule = lambda state: has_item(state, player, "Hollow Bastion") and has_x_worlds(state, player, 7)
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