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Mega Man 2: Implement New Game (ArchipelagoMW#3256)
* initial (broken) commit * small work on init * Update Items.py * beginning work, some rom patches * commit progress from bh branch * deathlink, fix soft-reset kill, e-tank loss * begin work on targeting new bhclient * write font * definitely didn't forget to add the other two hashes no * update to modern options, begin colors * fix 6th letter bug * palette shuffle + logic rewrite * fix a bunch of pointers * fix color changes, deathlink, and add wily 5 req * adjust weapon weakness generation * Update Rules.py * attempt wily 5 softlock fix * add explicit test for rbm weaknesses * fix difficulty and hard reset * fix connect deathlink and off by one item color * fix atomic fire again * de-jank deathlink * rewrite wily5 rule * fix rare solo-gen fill issue, hopefully * Update Client.py * fix wily 5 requirements * undo fill hook * fix picopico-kun rules * for real this time * update minimum damage requirement * begin move to procedure patch * finish move to APPP, allow rando boobeam, color updates * fix color bug, UT support? * what do you mean I forgot the procedure * fix UT? * plando weakness and fixes * sfx when item received, more time stopper edge cases * Update test_weakness.py * fix rules and color bug * fix color bug, support reduced flashing * major world overhaul * Update Locations.py * fix first found bugs * mypy cleanup * headerless roms * Update Rom.py * further cleanup * work on energylink * el fixes * update to energylink 2.0 packet * energylink balancing * potentially break other clients, more balancing * Update Items.py * remove startup change from basepatch we write that in patch, since we also need to clean the area before applying * el balancing and feedback * hopefully less test failures? * implement world version check * add weapon/health option * Update Rom.py * x/x2 * specials * Update Color.py * Update Options.py * finally apply location groups * bump minor version number instead * fix duplicate stage sends * validate wily 5, tests * see if renaming fixes * add shuffled weakness * remove passwords * refresh rbm select, fix wily 5 validation * forgot we can't check 0 * oops I broke the basepatch (remove failing test later) * fix solo gen fill error? * fix webhost patch recognition * fix imports, basepatch * move to flexibility metric for boss validation * special case boobeam trap * block strobe on stage select init * more energylink balancing * bump world version * wily HP inaccurate in validation * fix validation edge case * save last completed wily to data storage * mypy and pep8 cleanup * fix file browse validation * fix test failure, add enemy weakness * remove test seed * update enemy damage * inno setup * Update en_Mega Man 2.md * setup guide * Update en_Mega Man 2.md * finish plando weakness section * starting rbm edge case * remove * imports * properly wrap later weakness additions in regen playthrough * fix import * forgot readme * remove time stopper special casing since we moved to proper wily 5 validation, this special casing is no longer important * properly type added locations * Update CODEOWNERS * add animation reduction * deprioritize Time Stopper in rush checks * special case wily phase 1 * fix key error * forgot the test * music and general cleanup * the great rename * fix import * thanks pycharm * reorder palette shuffle * account for alien on shuffled weakness * apply suggestions * fix seedbleed * fix invalid buster passthrough * fix weakness landing beneath required amount * fix failsafe * finish music * fix Time Stopper on Flash/Alien * asar pls * Apply suggestions from code review Co-authored-by: Exempt-Medic <[email protected]> * world helpers * init cleanup * apostrophes * clearer wording * mypy and cleanup * options doc cleanup * Update rom.py * rules cleanup * Update __init__.py * Update __init__.py * move to defaultdict * cleanup world helpers * Update __init__.py * remove unnecessary line from fill hook * forgot the other one * apply code review * remove collect * Update rules.py * forgot another --------- Co-authored-by: Exempt-Medic <[email protected]>
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Original file line number | Diff line number | Diff line change |
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import hashlib | ||
import logging | ||
from copy import deepcopy | ||
from typing import Dict, Any, TYPE_CHECKING, Optional, Sequence, Tuple, ClassVar, List | ||
|
||
from BaseClasses import Tutorial, ItemClassification, MultiWorld, Item, Location | ||
from worlds.AutoWorld import World, WebWorld | ||
from .names import (dr_wily, heat_man_stage, air_man_stage, wood_man_stage, bubble_man_stage, quick_man_stage, | ||
flash_man_stage, metal_man_stage, crash_man_stage) | ||
from .items import (item_table, item_names, MM2Item, filler_item_weights, robot_master_weapon_table, | ||
stage_access_table, item_item_table, lookup_item_to_id) | ||
from .locations import (MM2Location, mm2_regions, MM2Region, energy_pickups, etank_1ups, lookup_location_to_id, | ||
location_groups) | ||
from .rom import patch_rom, MM2ProcedurePatch, MM2LCHASH, PROTEUSHASH, MM2VCHASH, MM2NESHASH | ||
from .options import MM2Options, Consumables | ||
from .client import MegaMan2Client | ||
from .rules import set_rules, weapon_damage, robot_masters, weapons_to_name, minimum_weakness_requirement | ||
import os | ||
import threading | ||
import base64 | ||
import settings | ||
logger = logging.getLogger("Mega Man 2") | ||
|
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if TYPE_CHECKING: | ||
from BaseClasses import CollectionState | ||
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class MM2Settings(settings.Group): | ||
class RomFile(settings.UserFilePath): | ||
"""File name of the MM2 EN rom""" | ||
description = "Mega Man 2 ROM File" | ||
copy_to: Optional[str] = "Mega Man 2 (USA).nes" | ||
md5s = [MM2NESHASH, MM2VCHASH, MM2LCHASH, PROTEUSHASH] | ||
|
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def browse(self: settings.T, | ||
filetypes: Optional[Sequence[Tuple[str, Sequence[str]]]] = None, | ||
**kwargs: Any) -> Optional[settings.T]: | ||
if not filetypes: | ||
file_types = [("NES", [".nes"]), ("Program", [".exe"])] # LC1 is only a windows executable, no linux | ||
return super().browse(file_types, **kwargs) | ||
else: | ||
return super().browse(filetypes, **kwargs) | ||
|
||
@classmethod | ||
def validate(cls, path: str) -> None: | ||
"""Try to open and validate file against hashes""" | ||
with open(path, "rb", buffering=0) as f: | ||
try: | ||
f.seek(0) | ||
if f.read(4) == b"NES\x1A": | ||
f.seek(16) | ||
else: | ||
f.seek(0) | ||
cls._validate_stream_hashes(f) | ||
base_rom_bytes = f.read() | ||
basemd5 = hashlib.md5() | ||
basemd5.update(base_rom_bytes) | ||
if basemd5.hexdigest() == PROTEUSHASH: | ||
# we need special behavior here | ||
cls.copy_to = None | ||
except ValueError: | ||
raise ValueError(f"File hash does not match for {path}") | ||
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rom_file: RomFile = RomFile(RomFile.copy_to) | ||
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class MM2WebWorld(WebWorld): | ||
theme = "partyTime" | ||
tutorials = [ | ||
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Tutorial( | ||
"Multiworld Setup Guide", | ||
"A guide to setting up the Mega Man 2 randomizer connected to an Archipelago Multiworld.", | ||
"English", | ||
"setup_en.md", | ||
"setup/en", | ||
["Silvris"] | ||
) | ||
] | ||
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||
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class MM2World(World): | ||
""" | ||
In the year 200X, following his prior defeat by Mega Man, the evil Dr. Wily has returned to take over the world with | ||
his own group of Robot Masters. Mega Man once again sets out to defeat the eight Robot Masters and stop Dr. Wily. | ||
""" | ||
|
||
game = "Mega Man 2" | ||
settings: ClassVar[MM2Settings] | ||
options_dataclass = MM2Options | ||
options: MM2Options | ||
item_name_to_id = lookup_item_to_id | ||
location_name_to_id = lookup_location_to_id | ||
item_name_groups = item_names | ||
location_name_groups = location_groups | ||
web = MM2WebWorld() | ||
rom_name: bytearray | ||
world_version: Tuple[int, int, int] = (0, 3, 1) | ||
wily_5_weapons: Dict[int, List[int]] | ||
|
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def __init__(self, world: MultiWorld, player: int): | ||
self.rom_name = bytearray() | ||
self.rom_name_available_event = threading.Event() | ||
super().__init__(world, player) | ||
self.weapon_damage = deepcopy(weapon_damage) | ||
self.wily_5_weapons = {} | ||
|
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def create_regions(self) -> None: | ||
menu = MM2Region("Menu", self.player, self.multiworld) | ||
self.multiworld.regions.append(menu) | ||
for region in mm2_regions: | ||
stage = MM2Region(region, self.player, self.multiworld) | ||
required_items = mm2_regions[region][0] | ||
locations = mm2_regions[region][1] | ||
prev_stage = mm2_regions[region][2] | ||
if prev_stage is None: | ||
menu.connect(stage, f"To {region}", | ||
lambda state, items=required_items: state.has_all(items, self.player)) | ||
else: | ||
old_stage = self.get_region(prev_stage) | ||
old_stage.connect(stage, f"To {region}", | ||
lambda state, items=required_items: state.has_all(items, self.player)) | ||
stage.add_locations(locations, MM2Location) | ||
for location in stage.get_locations(): | ||
if location.address is None and location.name != dr_wily: | ||
location.place_locked_item(MM2Item(location.name, ItemClassification.progression, | ||
None, self.player)) | ||
if region in etank_1ups and self.options.consumables in (Consumables.option_1up_etank, | ||
Consumables.option_all): | ||
stage.add_locations(etank_1ups[region], MM2Location) | ||
if region in energy_pickups and self.options.consumables in (Consumables.option_weapon_health, | ||
Consumables.option_all): | ||
stage.add_locations(energy_pickups[region], MM2Location) | ||
self.multiworld.regions.append(stage) | ||
|
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def create_item(self, name: str) -> MM2Item: | ||
item = item_table[name] | ||
classification = ItemClassification.filler | ||
if item.progression: | ||
classification = ItemClassification.progression_skip_balancing \ | ||
if item.skip_balancing else ItemClassification.progression | ||
if item.useful: | ||
classification |= ItemClassification.useful | ||
return MM2Item(name, classification, item.code, self.player) | ||
|
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def get_filler_item_name(self) -> str: | ||
return self.random.choices(list(filler_item_weights.keys()), | ||
weights=list(filler_item_weights.values()))[0] | ||
|
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def create_items(self) -> None: | ||
itempool = [] | ||
# grab first robot master | ||
robot_master = self.item_id_to_name[0x880101 + self.options.starting_robot_master.value] | ||
self.multiworld.push_precollected(self.create_item(robot_master)) | ||
itempool.extend([self.create_item(name) for name in stage_access_table.keys() | ||
if name != robot_master]) | ||
itempool.extend([self.create_item(name) for name in robot_master_weapon_table.keys()]) | ||
itempool.extend([self.create_item(name) for name in item_item_table.keys()]) | ||
total_checks = 24 | ||
if self.options.consumables in (Consumables.option_1up_etank, | ||
Consumables.option_all): | ||
total_checks += 20 | ||
if self.options.consumables in (Consumables.option_weapon_health, | ||
Consumables.option_all): | ||
total_checks += 27 | ||
remaining = total_checks - len(itempool) | ||
itempool.extend([self.create_item(name) | ||
for name in self.random.choices(list(filler_item_weights.keys()), | ||
weights=list(filler_item_weights.values()), | ||
k=remaining)]) | ||
self.multiworld.itempool += itempool | ||
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set_rules = set_rules | ||
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def generate_early(self) -> None: | ||
if (not self.options.yoku_jumps | ||
and self.options.starting_robot_master == "heat_man") or \ | ||
(not self.options.enable_lasers | ||
and self.options.starting_robot_master == "quick_man"): | ||
robot_master_pool = [1, 2, 3, 5, 6, 7, ] | ||
if self.options.yoku_jumps: | ||
robot_master_pool.append(0) | ||
if self.options.enable_lasers: | ||
robot_master_pool.append(4) | ||
self.options.starting_robot_master.value = self.random.choice(robot_master_pool) | ||
logger.warning( | ||
f"Mega Man 2 ({self.player_name}): " | ||
f"Incompatible starting Robot Master, changing to " | ||
f"{self.options.starting_robot_master.current_key.replace('_', ' ').title()}") | ||
|
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def generate_basic(self) -> None: | ||
goal_location = self.get_location(dr_wily) | ||
goal_location.place_locked_item(MM2Item("Victory", ItemClassification.progression, None, self.player)) | ||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player) | ||
|
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def fill_hook(self, | ||
progitempool: List["Item"], | ||
usefulitempool: List["Item"], | ||
filleritempool: List["Item"], | ||
fill_locations: List["Location"]) -> None: | ||
# on a solo gen, fill can try to force Wily into sphere 2, but for most generations this is impossible | ||
# since MM2 can have a 2 item sphere 1, and 3 items are required for Wily | ||
if self.multiworld.players > 1: | ||
return # Don't need to change anything on a multi gen, fill should be able to solve it with a 4 sphere 1 | ||
rbm_to_item = { | ||
0: heat_man_stage, | ||
1: air_man_stage, | ||
2: wood_man_stage, | ||
3: bubble_man_stage, | ||
4: quick_man_stage, | ||
5: flash_man_stage, | ||
6: metal_man_stage, | ||
7: crash_man_stage | ||
} | ||
affected_rbm = [2, 3] # Wood and Bubble will always have this happen | ||
possible_rbm = [1, 5] # Air and Flash are always valid targets, due to Item 2/3 receive | ||
if self.options.consumables: | ||
possible_rbm.append(6) # Metal has 3 consumables | ||
possible_rbm.append(7) # Crash has 3 consumables | ||
if self.options.enable_lasers: | ||
possible_rbm.append(4) # Quick has a lot of consumables, but needs logical time stopper if not enabled | ||
else: | ||
affected_rbm.extend([6, 7]) # only two checks on non consumables | ||
if self.options.yoku_jumps: | ||
possible_rbm.append(0) # Heat has 3 locations always, but might need 2 items logically | ||
if self.options.starting_robot_master.value in affected_rbm: | ||
rbm_names = list(map(lambda s: rbm_to_item[s], possible_rbm)) | ||
valid_second = [item for item in progitempool | ||
if item.name in rbm_names | ||
and item.player == self.player] | ||
placed_item = self.random.choice(valid_second) | ||
rbm_defeated = (f"{robot_masters[self.options.starting_robot_master.value].replace(' Defeated', '')}" | ||
f" - Defeated") | ||
rbm_location = self.get_location(rbm_defeated) | ||
rbm_location.place_locked_item(placed_item) | ||
progitempool.remove(placed_item) | ||
fill_locations.remove(rbm_location) | ||
target_rbm = (placed_item.code & 0xF) - 1 | ||
if self.options.strict_weakness or (self.options.random_weakness | ||
and not (self.weapon_damage[0][target_rbm] > 0)): | ||
# we need to find a weakness for this boss | ||
weaknesses = [weapon for weapon in range(1, 9) | ||
if self.weapon_damage[weapon][target_rbm] >= minimum_weakness_requirement[weapon]] | ||
weapons = list(map(lambda s: weapons_to_name[s], weaknesses)) | ||
valid_weapons = [item for item in progitempool | ||
if item.name in weapons | ||
and item.player == self.player] | ||
placed_weapon = self.random.choice(valid_weapons) | ||
weapon_name = next(name for name, idx in lookup_location_to_id.items() | ||
if idx == 0x880101 + self.options.starting_robot_master.value) | ||
weapon_location = self.get_location(weapon_name) | ||
weapon_location.place_locked_item(placed_weapon) | ||
progitempool.remove(placed_weapon) | ||
fill_locations.remove(weapon_location) | ||
|
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def generate_output(self, output_directory: str) -> None: | ||
try: | ||
patch = MM2ProcedurePatch(player=self.player, player_name=self.player_name) | ||
patch_rom(self, patch) | ||
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self.rom_name = patch.name | ||
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patch.write(os.path.join(output_directory, | ||
f"{self.multiworld.get_out_file_name_base(self.player)}{patch.patch_file_ending}")) | ||
except Exception: | ||
raise | ||
finally: | ||
self.rom_name_available_event.set() # make sure threading continues and errors are collected | ||
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def fill_slot_data(self) -> Dict[str, Any]: | ||
return { | ||
"death_link": self.options.death_link.value, | ||
"weapon_damage": self.weapon_damage, | ||
"wily_5_weapons": self.wily_5_weapons, | ||
} | ||
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def interpret_slot_data(self, slot_data: Dict[str, Any]) -> Dict[str, Any]: | ||
local_weapon = {int(key): value for key, value in slot_data["weapon_damage"].items()} | ||
local_wily = {int(key): value for key, value in slot_data["wily_5_weapons"].items()} | ||
return {"weapon_damage": local_weapon, "wily_5_weapons": local_wily} | ||
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def modify_multidata(self, multidata: Dict[str, Any]) -> None: | ||
# wait for self.rom_name to be available. | ||
self.rom_name_available_event.wait() | ||
rom_name = getattr(self, "rom_name", None) | ||
# we skip in case of error, so that the original error in the output thread is the one that gets raised | ||
if rom_name: | ||
new_name = base64.b64encode(bytes(self.rom_name)).decode() | ||
multidata["connect_names"][new_name] = multidata["connect_names"][self.player_name] |
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