Cleanup GLFW init to avoid needing a sync.Once #4177
Merged
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Description:
We previously called
glfw.Init()
before doing anything that needed it to be called (i.e. when creating a window and when starting the run loop) which led to init running multiple times. The solution was to protect it using async.Once
but I realized that we can avoid it by just doing init on driver creation instead. This cleans up the code and makes window creation slightly faster as an added benefit.Checklist: