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_i18n/en/_posts/2024-09-06-frida-16-5-0-released.markdown
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--- | ||
layout: news_item | ||
title: 'Frida 16.5.0 Released' | ||
date: 2024-09-06 21:57:17 +0200 | ||
author: oleavr | ||
version: 16.5.0 | ||
categories: [release] | ||
--- | ||
|
||
Some of you may have found yourself in a situation where a piece of data in | ||
memory looks interesting, and you want to locate the code responsible for it. | ||
You may have tried Frida's MemoryAccessMonitor API, but found the page | ||
granularity hard to work with. That is, you might have to collect many samples | ||
until you get lucky and catch the code that accesses those specific bytes on | ||
the page that they're on. This might be hard enough on systems with 4K pages, | ||
and even worse on modern Apple systems with 16K pages. | ||
|
||
To address this, [@hsorbo][] and I filled up our coffee cups and got to work, | ||
implementing support for hardware breakpoints and watchpoints. The long story | ||
short is that thread objects returned by Process.enumerateThreads() now have | ||
setHardwareBreakpoint(), setHardwareWatchpoint(), and corresponding methods | ||
to unset them at a later point. These are then combined with | ||
Process.setExceptionHandler() where you call the unset method and return true | ||
to signal that the exception was handled, and execution should be resumed. | ||
|
||
## Demo time | ||
|
||
Let's take these new APIs for a spin. As our target we'll pick id Software's | ||
brand new 2024 re-release of DOOM + DOOM II. | ||
|
||
![DOOM](/img/doom-e1m1.jpg "DOOM E1M1") | ||
|
||
The first thing we might want to do is figure out where in memory the number of | ||
bullets is stored. Let's cook up a tiny agent to help us achieve this: | ||
|
||
{% highlight js %} | ||
let matches = []; | ||
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||
function scan(pattern) { | ||
const locations = new Set(); | ||
for (const r of Process.enumerateMallocRanges()) { | ||
for (const match of Memory.scanSync(r.base, r.size, pattern)) { | ||
locations.add(match.address.toString()); | ||
} | ||
} | ||
matches = Array.from(locations).map(ptr); | ||
console.log('Found', matches.length, 'matches'); | ||
} | ||
|
||
function reduce(val) { | ||
matches = matches.filter(location => location.readU32() === val); | ||
console.log('Filtered down to:'); | ||
console.log(JSON.stringify(matches)); | ||
} | ||
|
||
function patternFromU32(val) { | ||
return new MatchPattern(ptr(val).toMatchPattern().substr(0, 11)); | ||
} | ||
{% endhighlight %} | ||
|
||
And load it into the game: | ||
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{% highlight sh %} | ||
$ frida -n doom.exe -l demo.js | ||
… | ||
[Local::doom.exe ]-> | ||
{% endhighlight %} | ||
|
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We know that we have 50 bullets currently, so let's find all heap allocations | ||
containing the value 50, encoded as a native uint32: | ||
|
||
{% highlight sh %} | ||
[Local::doom.exe ]-> scan(patternFromU32(50)) | ||
Found 6947 matches | ||
{% endhighlight %} | ||
|
||
That's quite a few. Let's narrow it down by firing one bullet, and checking | ||
which of those locations now contain the value 49: | ||
|
||
{% highlight sh %} | ||
[Local::doom.exe ]-> reduce(49) | ||
Filtered down to: | ||
["0x1fbf5191884"] | ||
{% endhighlight %} | ||
|
||
Bingo! Now that we know where in memory the number of bullets is stored, our | ||
next step is to find the code that updates the number of bullets when one is | ||
fired. Let's add another helper function to our agent: | ||
|
||
{% highlight js %} | ||
function installWatchpoint(address, size, conditions) { | ||
const thread = Process.enumerateThreads()[0]; | ||
|
||
Process.setExceptionHandler(e => { | ||
console.log(`\n=== Handler got ${e.type} exception at ${e.context.pc}`); | ||
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if (Process.getCurrentThreadId() === thread.id && | ||
['breakpoint', 'single-step'].includes(e.type)) { | ||
thread.unsetHardwareWatchpoint(0); | ||
console.log('\tDisabled hardware watchpoint'); | ||
return true; | ||
} | ||
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console.log('\tPassing to application'); | ||
return false; | ||
}); | ||
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thread.setHardwareWatchpoint(0, address, size, conditions); | ||
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console.log('Ready'); | ||
} | ||
{% endhighlight %} | ||
|
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And call it: | ||
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||
{% highlight sh %} | ||
[Local::doom.exe ]-> installWatchpoint(ptr('0x1fbf5191884'), 4, 'w') | ||
Ready | ||
{% endhighlight %} | ||
|
||
Next we'll flip back to the game and fire another bullet: | ||
|
||
{% highlight sh %} | ||
[Local::doom.exe ]-> | ||
=== Handler got system exception at 0x7ffc2bc2fabc | ||
Passing to application | ||
|
||
=== Handler got single-step exception at 0x7ff6f0a21010 | ||
Disabled hardware watchpoint | ||
{% endhighlight %} | ||
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||
Yay, that looks promising. Let's symbolicate that address: | ||
|
||
{% highlight sh %} | ||
[Local::doom.exe ]-> ammoCode = ptr('0x7ff6f0a21010') | ||
"0x7ff6f0a21010" | ||
[Local::doom.exe ]-> ammoModule = Process.getModuleByAddress(ammoCode) | ||
{ | ||
"base": "0x7ff6f0730000", | ||
"name": "DOOM.exe", | ||
"path": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Ultimate Doom\\rerelease\\DOOM.exe", | ||
"size": 15495168 | ||
} | ||
[Local::doom.exe ]-> offset = ammoCode.sub(ammoModule.base) | ||
"0x2f1010" | ||
{% endhighlight %} | ||
|
||
Let's take a closer look using r2: | ||
|
||
![DOOM](/img/doom-r2.png "DOOM static analysis") | ||
|
||
We can see that the program counter that we observed in our exception handler is | ||
on the instruction right after the `sub` that triggered our watchpoint. | ||
|
||
So from here we can set up an inline hook that gets fired whenever a bullet is | ||
fired: | ||
|
||
{% highlight js %} | ||
Interceptor.attach(Module.getBaseAddress('doom.exe').add(0x2f1010), function () { | ||
const ammoLeft = this.context.rax.add(4).readU32(); | ||
console.log(`Shots fired! Ammo left: ${ammoLeft}`); | ||
}); | ||
{% endhighlight %} | ||
|
||
{% highlight sh %} | ||
[Local::doom.exe ]-> Shots fired! Ammo left: 42 | ||
Shots fired! Ammo left: 41 | ||
Shots fired! Ammo left: 40 | ||
Shots fired! Ammo left: 39 | ||
Shots fired! Ammo left: 38 | ||
{% endhighlight %} | ||
|
||
We can just as easily make ourselves a cheat for infinite ammo: | ||
|
||
{% highlight js %} | ||
Interceptor.attach(Module.getBaseAddress('doom.exe').add(0x2f100d), function () { | ||
this.context.rbx = ptr(0); | ||
console.log(`Shots fired! Pretending no ammo was actually used`); | ||
}); | ||
{% endhighlight %} | ||
|
||
{% highlight sh %} | ||
[Local::doom.exe ]-> Shots fired! Pretending no ammo was actually used | ||
Shots fired! Pretending no ammo was actually used | ||
Shots fired! Pretending no ammo was actually used | ||
Shots fired! Pretending no ammo was actually used | ||
Shots fired! Pretending no ammo was actually used | ||
{% endhighlight %} | ||
|
||
Look ma, infinite ammo! | ||
|
||
Note that we could also have achieved this by using Memory.patchCode() to | ||
replace the `sub` with a 3-byte `nop`, which X86Writer can do for us through | ||
`putNopPadding(3)`. The Interceptor hook has the advantage of automatically | ||
being rolled back when our script is unloaded, and makes it easy to execute | ||
arbitrary code. | ||
|
||
## Windows on ARM | ||
|
||
Another highlight of this release is that we now support Windows on ARM. This | ||
means that an arm64 version of Frida can inject into native arm64 processes, as | ||
well as emulated x86_64 and x86 processes. | ||
|
||
We don't yet provide binaries however, as we're waiting for GitHub to provide | ||
arm64 runners to OSS projects, which for now is limited to their Team and | ||
Enterprise Cloud customers. While it is technically feasible to cross-compile | ||
from an x86_64 build machine, we decided to punt on this as we quickly ran into | ||
issues with Meson's MSVC support. | ||
|
||
## EOF | ||
|
||
There's also a slew of other exciting changes, so definitely check out the | ||
changelog below. | ||
|
||
Enjoy! | ||
|
||
## Changelog | ||
|
||
- thread: Support hardware breakpoints and watchpoints. | ||
- fruity: Fix deadlock in perform_on_lwip_thread(). | ||
- windows: Add support for arm64. | ||
- windows: Migrate Exceptor to Microsoft's VEH API. | ||
- linux: Handle process gone when detaching. Thanks [@ajwerner][]! | ||
- linux: Fix the clone() wrapper on MIPS. | ||
- java: Handle Android GC cycle handlers not being exported. Thanks | ||
[@thinhbuzz][]! | ||
- java: Add preliminary support for OpenJDK 17 on Windows. Thanks | ||
[@FrankSpierings][]! | ||
- meson: Add frida-netif to the public frida-core, so frida-core devkits include | ||
all needed symbols. | ||
- node: Add Cancellable.withTimeout() convenience factory function. Thanks [@hsorbo][]! | ||
- node: Add Cancellable.combine() convenience method. Thanks [@hsorbo][]! | ||
|
||
|
||
[@hsorbo]: https://twitter.com/hsorbo | ||
[@ajwerner]: https://github.com/ajwerner | ||
[@thinhbuzz]: https://github.com/thinhbuzz | ||
[@FrankSpierings]: https://github.com/FrankSpierings |
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