此论文是基于 5G 网络搭建 VR Streaming 系统的理论基础 其核心为基于 5G 网络的高带宽,低延时以及网络切片(network slicing)的特性,实时检测网络环境,为 VR Streaming 频道保证所需带宽(上传带宽),同时不影响其他网络应用(下载带宽)
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