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Changes to make room unit emulation work with version 4.1
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45 changes: 21 additions & 24 deletions
45
BSB_LAN/custom_functions/Emulation_of_Presence_Buttons/BSB_LAN_custom.h
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Original file line number | Diff line number | Diff line change |
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@@ -1,34 +1,31 @@ | ||
/* | ||
* Emulation of presence buttons for room units as well as DHW/TWW push functionality on selected pins. | ||
* Buttons need to be connected to the pins defined in variable "button_on_pin" in BSB_LAN_custom_global.h | ||
* Parameters 10102, 10103 and 10104 need to be copied from version 2.2.1's BSB_LAN_custom_defs.h and added to current BSB_LAN_custom_defs.h | ||
* If these parameter numbers are already in use, changes need to be made to the parameter numbers in BSB_LAN_custom.h | ||
* Note regarding to pins: On Arduino Due any Digital pins can be selected excluding 12, 16-21, 31, 33, 53. | ||
* On ESP32, this depends on the model used. | ||
* Make sure you aren't using pins which are already in use for sensors or change them accordingly. | ||
*/ | ||
|
||
if (PressedButtons) { | ||
for (uint8_t i = 0; i < 8; i++) { | ||
switch (PressedButtons & (0x01 << i)) { | ||
case TWW_PUSH_BUTTON_PRESSED: | ||
strcpy(decodedTelegram.value, "1"); | ||
set(1603, decodedTelegram.value, true); | ||
PressedButtons &= ~TWW_PUSH_BUTTON_PRESSED; | ||
break; | ||
case ROOM1_PRESENCE_BUTTON_PRESSED: | ||
switchPresenceState(701, 10102); | ||
PressedButtons &= ~ROOM1_PRESENCE_BUTTON_PRESSED; | ||
break; | ||
case ROOM2_PRESENCE_BUTTON_PRESSED: | ||
switchPresenceState(1001, 10103); | ||
PressedButtons &= ~ROOM2_PRESENCE_BUTTON_PRESSED; | ||
break; | ||
case ROOM3_PRESENCE_BUTTON_PRESSED: | ||
switchPresenceState(1301, 10104); | ||
PressedButtons &= ~ROOM3_PRESENCE_BUTTON_PRESSED; | ||
break; | ||
default: PressedButtons &= ~(0x01 << i); break; //clear unknown state | ||
} | ||
if (PressedButtons) { | ||
for (uint8_t i = 0; i < 8; i++) { | ||
switch (PressedButtons & (0x01 << i)) { | ||
case TWW_PUSH_BUTTON_PRESSED: | ||
set(10019, "1", true); | ||
PressedButtons = PressedButtons & ~TWW_PUSH_BUTTON_PRESSED; | ||
break; | ||
case ROOM1_PRESENCE_BUTTON_PRESSED: | ||
switchPresenceState(10110, 0); | ||
PressedButtons = PressedButtons & ~ROOM1_PRESENCE_BUTTON_PRESSED; | ||
break; | ||
case ROOM2_PRESENCE_BUTTON_PRESSED: | ||
switchPresenceState(10111, 1); | ||
PressedButtons = PressedButtons & ~ROOM2_PRESENCE_BUTTON_PRESSED; | ||
break; | ||
case ROOM3_PRESENCE_BUTTON_PRESSED: | ||
switchPresenceState(10112, 2); | ||
PressedButtons = PressedButtons & ~ROOM3_PRESENCE_BUTTON_PRESSED; | ||
break; | ||
default: PressedButtons = PressedButtons & ~(0x01 << i); break; //clear unknown state | ||
} | ||
} | ||
} |
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34 changes: 16 additions & 18 deletions
34
BSB_LAN/custom_functions/Emulation_of_Presence_Buttons/BSB_LAN_custom_setup.h
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,26 +1,24 @@ | ||
/* | ||
* Emulation of presence buttons for room units as well as DHW/TWW push functionality on selected pins. | ||
* Buttons need to be connected to the pins defined in variable "button_on_pin" in BSB_LAN_custom_global.h | ||
* Parameters 10102, 10103 and 10104 need to be copied from version 2.2.1's BSB_LAN_custom_defs.h and added to current BSB_LAN_custom_defs.h | ||
* If these parameter numbers are already in use, changes need to be made to the parameter numbers in BSB_LAN_custom.h | ||
* Note regarding to pins: On Arduino Due any Digital pins can be selected excluding 12, 16-21, 31, 33, 53. | ||
* On ESP32, this depends on the model used. | ||
* Make sure you aren't using pins which are already in use for sensors or change them accordingly. | ||
*/ | ||
|
||
if (button_on_pin[0]) { | ||
pinMode(button_on_pin[0], INPUT_PULLUP); | ||
attachInterrupt(digitalPinToInterrupt(button_on_pin[0]), interruptHandlerTWWPush, FALLING); //TWW push button | ||
} | ||
if (button_on_pin[1]) { | ||
pinMode(button_on_pin[1], INPUT_PULLUP); | ||
attachInterrupt(digitalPinToInterrupt(button_on_pin[1]), interruptHandlerPresenceROOM1, FALLING); //Presence ROOM 1 button | ||
} | ||
if (button_on_pin[2]) { | ||
pinMode(button_on_pin[2], INPUT_PULLUP); | ||
attachInterrupt(digitalPinToInterrupt(button_on_pin[2]), interruptHandlerPresenceROOM2, FALLING); //Presence ROOM 2 button | ||
} | ||
if (button_on_pin[3]) { | ||
pinMode(button_on_pin[3], INPUT_PULLUP); | ||
attachInterrupt(digitalPinToInterrupt(button_on_pin[3]), interruptHandlerPresenceROOM3, FALLING); //Presence ROOM 3 button | ||
} | ||
if (button_on_pin[0]) { | ||
pinMode(button_on_pin[0], INPUT_PULLUP); | ||
attachInterrupt(digitalPinToInterrupt(button_on_pin[0]), interruptHandlerTWWPush, FALLING); //TWW push-button | ||
} | ||
if (button_on_pin[1]) { | ||
pinMode(button_on_pin[1], INPUT_PULLUP); | ||
attachInterrupt(digitalPinToInterrupt(button_on_pin[1]), interruptHandlerPresenceROOM1, FALLING); //Presence ROOM 1 button | ||
} | ||
if (button_on_pin[2]) { | ||
pinMode(button_on_pin[2], INPUT_PULLUP); | ||
attachInterrupt(digitalPinToInterrupt(button_on_pin[2]), interruptHandlerPresenceROOM2, FALLING); //Presence ROOM 2 button | ||
} | ||
if (button_on_pin[3]) { | ||
pinMode(button_on_pin[3], INPUT_PULLUP); | ||
attachInterrupt(digitalPinToInterrupt(button_on_pin[3]), interruptHandlerPresenceROOM3, FALLING); //Presence ROOM 3 button | ||
} |
8 changes: 3 additions & 5 deletions
8
BSB_LAN/custom_functions/Emulation_of_Presence_Buttons/README.md
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