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Remote mine fixes #230

Merged
merged 1 commit into from
Nov 11, 2023
Merged

Remote mine fixes #230

merged 1 commit into from
Nov 11, 2023

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cylonicboom
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  • N64 fix: fixes issue where selecting the remote mine from the active menu or the inventory menu when Jo already has a remote mine equipped causes the player to unequip the detonator

Confirmed this issue presents on ntsc-final on 1964GEPD.

  • port fix: fixes issue with remote mine input handler where the previous active menu slotnum would be activeated. The slotnum is unconditionally set to 4 (the "resting no-op" slotnum) to prevent this

- N64 fix: fixes issue where selecting the remote mine from the active menu
  or the inventory menu when Jo already has a remote mine equipped
  causes the player to unequip the detonator

Confirmed this issue presents on ntsc-final on 1964GEPD.

- port fix: fixes issue with remote mine input handler where the
  previous active menu slotnum would be activeated. The slotnum is
  unconditionally set to 4 (the "resting no-op" slotnum) to prevent this
@fgsfdsfgs fgsfdsfgs merged commit 83c5b49 into fgsfdsfgs:port Nov 11, 2023
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2 participants