hack: cp inputMouseGetScaled -> inputMouseGetScaledDeltaAbsSens
for intuitive amenu UX while using aim inversion
#188
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I prefer to play shooters with Y-inverted stick controls and normal-Y mouse controls.
When the stick is inverted, I need to invert the mouse controls to achieve "normal Y movement" with the mouse. Even still, the active menu inputs with the mouse are inverted.
This is hacky but fixes this issue without adding an extra parameter/using a wrapper.