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- implements "Enable Pausing" option in `Extended -> Video". It takes effect immediately. - input-related gameplay checks use `g_Vars.currentplayer->pausemode` instead of `lvIsPaused()` - input-related fixes when disabling pausing in solo - allocate extra memory for `invmenu`, `gunmenu` just for inventory models
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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