Skip to content

Commit

Permalink
fixup: quick detonate
Browse files Browse the repository at this point in the history
  • Loading branch information
cylonicboom committed Oct 22, 2023
1 parent 6957c15 commit 2edf7b8
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 15 deletions.
18 changes: 3 additions & 15 deletions src/game/bondmove.c
Original file line number Diff line number Diff line change
Expand Up @@ -694,6 +694,7 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
u32 stack;
f32 increment2;
f32 newverta;
cancycleweapons = true;
#ifndef PLATFORM_N64
const bool allowmlook = (g_Vars.currentplayernum == 0) && (allowc1x || allowc1y);
bool allowmcross = false;
Expand Down Expand Up @@ -1734,8 +1735,8 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
g_Vars.currentplayer->usedowntime = -2;
}
#else
if ((((c1buttons & BUTTON_RADIAL) && (c1buttonsthisframe & BUTTON_CANCEL_USE))
|| ((c1buttons & BUTTON_CANCEL_USE) && (c1buttonsthisframe & BUTTON_RADIAL)))
if ((((c1buttons & (BUTTON_CANCEL_USE | BUTTON_ACCEPT_USE)) && (c1buttonsthisframe & (BUTTON_WPNBACK | BUTTON_RADIAL)))
|| ((c1buttons & (BUTTON_WPNBACK | BUTTON_RADIAL)) && (c1buttonsthisframe & (BUTTON_CANCEL_USE | BUTTON_ACCEPT_USE))))
&& weaponnum == WEAPON_REMOTEMINE) {
movedata.detonating = true;
movedata.weaponbackoffset = 0;
Expand All @@ -1744,17 +1745,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
amClose();
g_Vars.currentplayer->invdowntime = -2;
g_Vars.currentplayer->usedowntime = -2;
g_Vars.currentplayer->amdowntime = 0;
}
if ((((c1buttons & BUTTON_WPNBACK) && (c1buttonsthisframe & BUTTON_CANCEL_USE))
|| ((c1buttons & BUTTON_CANCEL_USE) && (c1buttonsthisframe & BUTTON_WPNBACK)))
&& weaponnum == WEAPON_REMOTEMINE) {
movedata.detonating = true;
movedata.weaponbackoffset = 0;
movedata.weaponforwardoffset = 0;
movedata.btapcount = 0;
g_Vars.currentplayer->invdowntime = -2;
g_Vars.currentplayer->usedowntime = -2;
}
#endif
}
Expand Down Expand Up @@ -2099,8 +2089,6 @@ void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool i
playerActivateRemoteMineDetonator(g_Vars.currentplayernum);
}

cancycleweapons = true;

if (g_Vars.tickmode == TICKMODE_CUTSCENE) {
cancycleweapons = false;
}
Expand Down
1 change: 1 addition & 0 deletions src/include/game/bondmove.h
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ void bmoveGrabProp(struct prop *prop);
void bmoveSetMode(u32 movemode);
void bmoveSetModeForAllPlayers(u32 movemode);
void bmoveHandleActivate(void);
static void bgunProcessInputAltButton(struct movedata *data, s8 contpad, s32 i);
void bmoveApplyMoveData(struct movedata *data);
void bmoveUpdateSpeedTheta(void);
f32 bmoveGetSpeedVertaLimit(f32 value);
Expand Down

0 comments on commit 2edf7b8

Please sign in to comment.