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port: ifdef around sight scale changes
C/C++ CI #541: Commit 81313f0 pushed by fgsfdsfgs
January 14, 2024 20:21 3m 14s port
January 14, 2024 20:21 3m 14s
port: ifdef around sight scale changes
C/C++ CI #540: Commit 8e443d4 pushed by fgsfdsfgs
January 14, 2024 20:13 3m 10s port-net
January 14, 2024 20:13 3m 10s
Merge pull request #332 from Calinou/add-crosshair-size-option
C/C++ CI #539: Commit 2cb52b7 pushed by fgsfdsfgs
January 14, 2024 20:12 3m 6s port-net
January 14, 2024 20:12 3m 6s
Merge pull request #333 from AXDOOMER/port
C/C++ CI #538: Commit 9afc7e1 pushed by fgsfdsfgs
January 14, 2024 19:49 3m 8s port-net
January 14, 2024 19:49 3m 8s
port: net: allow up to 120fps in netgames
C/C++ CI #537: Commit fbfe4b4 pushed by fgsfdsfgs
January 14, 2024 19:47 3m 11s port-net
January 14, 2024 19:47 3m 11s
port: net: replace useless checksum with slightly more useful crc16
C/C++ CI #536: Commit 4cb9950 pushed by fgsfdsfgs
January 14, 2024 19:35 3m 15s port-net
January 14, 2024 19:35 3m 15s
tools: add server query client example
C/C++ CI #535: Commit 562e763 pushed by fgsfdsfgs
January 14, 2024 19:02 3m 2s port-net
January 14, 2024 19:02 3m 2s
port: net: allow connectionless server info queries
C/C++ CI #534: Commit 952de6e pushed by fgsfdsfgs
January 14, 2024 18:58 3m 6s port-net
January 14, 2024 18:58 3m 6s
port: net: fix team/handicap menus with 5+ players
C/C++ CI #533: Commit 7ec54e6 pushed by fgsfdsfgs
January 14, 2024 16:53 3m 8s port-net
January 14, 2024 16:53 3m 8s
port: net: fix #328
C/C++ CI #532: Commit 31cd8fc pushed by fgsfdsfgs
January 14, 2024 14:48 3m 13s port-net
January 14, 2024 14:48 3m 13s
port: net: move the rest of the IP logging to log only
C/C++ CI #531: Commit 31d8aae pushed by fgsfdsfgs
January 8, 2024 11:34 3m 25s port-net
January 8, 2024 11:34 3m 25s
port: net: cap --maxclients
C/C++ CI #530: Commit 4b30f52 pushed by fgsfdsfgs
January 7, 2024 21:20 3m 25s port-net
January 7, 2024 21:20 3m 25s
January 7, 2024 21:14 3m 24s
port: add command line parameter to select player file
C/C++ CI #528: Commit b9db86f pushed by fgsfdsfgs
January 7, 2024 21:04 3m 20s port
January 7, 2024 21:04 3m 20s
port: net: probably fix ipv6 address parsing
C/C++ CI #527: Commit c2d0913 pushed by fgsfdsfgs
January 7, 2024 20:17 3m 20s port-net
January 7, 2024 20:17 3m 20s
port: net: fix main menu lockup after playing a 5+ player game
C/C++ CI #526: Commit 9f6b21e pushed by fgsfdsfgs
January 7, 2024 19:51 3m 31s port-net
January 7, 2024 19:51 3m 31s
port: fix optionsmenu.c warnings
C/C++ CI #525: Commit 6bd3597 pushed by fgsfdsfgs
January 7, 2024 17:39 3m 21s port
January 7, 2024 17:39 3m 21s
port: don't use the existing log system in crashlog in case it crashes
C/C++ CI #524: Commit 8645d0a pushed by fgsfdsfgs
January 7, 2024 16:06 3m 23s port
January 7, 2024 16:06 3m 23s
port: display module offsets in the windows crashlog
C/C++ CI #523: Commit ba52580 pushed by fgsfdsfgs
January 7, 2024 15:44 3m 26s port
January 7, 2024 15:44 3m 26s
C/C++ CI
C/C++ CI #522: by fgsfdsfgs
January 7, 2024 15:09 3m 33s port
January 7, 2024 15:09 3m 33s
Always use high detail weapon models (port-net branch)
C/C++ CI #521: Pull request #334 synchronize by AXDOOMER
January 6, 2024 23:45 3m 32s AXDOOMER:port-net
January 6, 2024 23:45 3m 32s
Always use high detail weapon models (port-net branch)
C/C++ CI #520: Pull request #334 synchronize by AXDOOMER
January 6, 2024 23:37 3m 40s AXDOOMER:port-net
January 6, 2024 23:37 3m 40s
Always use high detail weapon models
C/C++ CI #519: Pull request #333 opened by AXDOOMER
January 6, 2024 08:02 5m 36s AXDOOMER:port
January 6, 2024 08:02 5m 36s
port: net: fix maxplayers cap
C/C++ CI #518: Commit 5abb0e4 pushed by fgsfdsfgs
January 4, 2024 23:33 3m 24s port-net
January 4, 2024 23:33 3m 24s
port: net: don't explode in menu code with > 4 players
C/C++ CI #517: Commit 0737c68 pushed by fgsfdsfgs
January 3, 2024 22:59 3m 25s port-net
January 3, 2024 22:59 3m 25s