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Description | 內容

Announces hunter pounces to the entire server

  • Video | 影片展示
    None

  • Image | 圖示

    • Hunter high pounce (顯示Hunter的高撲資訊)
      pounceannounce_1
    • Hunter high pounce instant kill (Hunter的高撲夠高造成致命一擊)
      pounceannounce_2
  • Require | 必要安裝

    1. [INC] Multi Colors
  • ConVar | 指令
    • cfg/sourcemod/pounceannounce.cfg
       // Caps the displayed pounce damage to the maximum able to be dealt.
       pounceannounce_capdamage "0"
      
       // Announces the pounce to 0: chatbox, 1: center chat.
       pounceannounce_centerchat "0"
      
       // The minimum amount of damage required to instantly kill survivor. (0=Off)
       pounceannounce_killdamage "0"
      
       // The minimum amount of damage required to announce the pounce
       pounceannounce_minimum "10"
      
       // Show the distance the hunter traveled for the pounce.
       // 1=units, 2=units & feet, 3=units & meters, 4=feet, 5=meters
       pounceannounce_showdistance "3"
  • Command | 命令

    None

  • How to change max pounce damage in l4d1
    1. Install pounce_maxdamage
    2. write down the following cvars in cfg/server.cfg
      // Sets the new maximum hunter pounce damage.
      sm_cvar pounceuncap_maxdamage 100
  • How to change max pounce damage in l4d2
    1. Install accelerator74/Pounce-Damage-Uncap
    2. write down the following cvars in cfg/server.cfg
      • default 25
        // z_pounce_damage_range_max = ((z_hunter_max_pounce_bonus_damage / 24) * 700) + z_pounce_damage_range_min
        sm_cvar z_hunter_max_pounce_bonus_damage 24
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 1000
      • Max Pounce Damage 30
        // z_pounce_damage_range_max = ((29 / 24) * 700) + 300
        sm_cvar z_hunter_max_pounce_bonus_damage 29
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 1145.833
      • Max Pounce Damage 75
        // z_pounce_damage_range_max = ((74 / 24) * 700) + 300
        sm_cvar z_hunter_max_pounce_bonus_damage 29
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 2458.333
      • Max Pounce Damage 100
        // z_pounce_damage_range_max = ((99 / 24) * 700) + 300
        sm_cvar z_hunter_max_pounce_bonus_damage 99
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 3187.5
      • Max Pounce Damage 200
        // z_pounce_damage_range_max = ((199 / 24) * 700) + 300
        sm_cvar z_hunter_max_pounce_bonus_damage 199
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 6104.167
  • Apply to | 適用於

     L4D1
     L4D2
    
  • Related Plugin | 相關插件
    1. pounce_maxdamage: Makes it easy to properly uncap hunter pounces

      (L4D1) 可以改變最大高撲的傷害值

    2. accelerator74/Pounce-Damage-Uncap: Change the pounce range and max pounce damage in L4D2

      (L4D2) 可以改變最大高撲的傷害值

  • Changelog | 版本日誌
    • v1.9 (2023-3-24)

      • Remake code, convert code to latest syntax
      • Fix warnings when compiling on SourceMod 1.11.
      • Optimize code and improve performance
      • The minimum amount of damage required to instantly kill survivor.
    • v1.5


中文說明

顯示Hunter造成的高撲傷害與高撲距離

  • 原理

    • 當AI Hunter或者真人Hunter造成高撲傷害時,顯示資訊給所有玩家
      • 受害者
      • 高撲傷害
      • 伺服器允許的最大高撲傷害
      • 距離
    • 當AI Hunter或者真人Hunter造成高撲傷害夠高時,造成倖存者當場死亡 (有指令可以關閉此功能)
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/pounceannounce.cfg
       // 只顯示高撲真正造成的實際傷害
       pounceannounce_capdamage "0"
      
       // 提示該如何顯示. 0: 聊天框, 1: 螢幕正中間
       pounceannounce_centerchat "0"
      
       // 高撲傷害超過一個數值會造成倖存者當場死亡 (0=關閉此功能)
       pounceannounce_killdamage "0"
      
       // The minimum amount of damage required to announce the pounce
       pounceannounce_minimum "10"
      
       // 距離的顯示單位
       // 1=單位, 2=單位 & 呎, 3=單位 & 公尺, 4=呎, 5=公尺
       pounceannounce_showdistance "3"
  • 惡靈勢力一代中修改最大高撲傷害
    1. 安裝 pounce_maxdamage
    2. 以下指令寫入文件 cfg/server.cfg,可自行調整
      // Sets the new maximum hunter pounce damage.
      sm_cvar pounceuncap_maxdamage 100
  • 惡靈勢力二代中修改最大高撲傷害
    1. 安裝 accelerator74/Pounce-Damage-Uncap
    2. 以下指令寫入文件 cfg/server.cfg,可自行調整
      • 預設最大高撲傷害: 25
        // z_pounce_damage_range_max = ((z_hunter_max_pounce_bonus_damage / 24) * 700) + z_pounce_damage_range_min
        sm_cvar z_hunter_max_pounce_bonus_damage 24
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 1000
      • 最大高撲傷害: 30
        // z_pounce_damage_range_max = ((29 / 24) * 700) + 300
        sm_cvar z_hunter_max_pounce_bonus_damage 29
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 1145.833
      • 最大高撲傷害: 75
        // z_pounce_damage_range_max = ((74 / 24) * 700) + 300
        sm_cvar z_hunter_max_pounce_bonus_damage 29
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 2458.333
      • 最大高撲傷害: 100
        // z_pounce_damage_range_max = ((99 / 24) * 700) + 300
        sm_cvar z_hunter_max_pounce_bonus_damage 99
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 3187.5
      • 最大高撲傷害: 200
        // z_pounce_damage_range_max = ((199 / 24) * 700) + 300
        sm_cvar z_hunter_max_pounce_bonus_damage 199
        sm_cvar z_pounce_damage_range_min 300
        sm_cvar z_pounce_damage_range_max 6104.167