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Description | 內容

Set client gravity after final rescue starts just for fun.

  • Video | 影片展示
    None

  • Image | 圖示
    l4d_final_rescue_gravity_1
    l4d_final_rescue_gravity_2
    l4d_final_rescue_gravity_3
    l4d_final_rescue_gravity_4

  • Require | 必要安裝
    None

  • ConVar | 指令
    • cfg\sourcemod\l4d_final_rescue_gravity.cfg
      // 0=Plugin off, 1=Plugin on.
      l4d_final_rescue_gravity_allow "1"
      
      // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
      l4d_final_rescue_gravity_modes ""
      
      // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
      l4d_final_rescue_gravity_modes_off ""
      
      // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
      l4d_final_rescue_gravity_modes_tog "0"
      
      // Turn off the plugin in these maps, separate by commas (no spaces). (Empty = none).
      l4d_final_rescue_gravity_map_off "c5m5_bridge;c13m4_cutthroatcreek"
      
      // Set Gravity value. (1.0=Normal, >1.0=High, <1.0=Low)
      l4d_final_rescue_gravity_value "0.25"
      
      // 為1時,change all clients' gravity to normal when finale vehicle is coming.
      l4d_final_rescue_gravity_escape_ready_off "1"
      
      // (L4D2)Which zombie class can also obtain the gravity, 0=None, 1=Smoker, =Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. Add numbers together.
      l4d_final_rescue_gravity_infected_class "127"
      
      // (L4D1)Which zombie class can also obtain the gravity, 0=None, 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. Add numbers together.
      l4d_final_rescue_gravity_infected_class "15"
      
      // Interval (in sec.) to set gravity for client
      l4d_final_rescue_gravity_interval "2"
  • Command | 命令

    None

  • Apply to | 適用於

    L4D1
    L4D2
    
  • Changelog | 版本日誌
    • v1.7 (2023-7-27)

      • Fix warnings when compiling on SourceMod 1.11.
    • v1.6 (2022-8-12)

      • Add finale_start, finale_radio_start, gauntlet_finale_start events
    • v1.5 (2022-2-1)

      • fix spectator gravity issue
    • v1.4 (2021-1-23)

      • fix "PostSpawnActivate"
    • v1.3 (2020-11-16)

      • replace event "finale_escape_start" with event "finale_vehicle_ready"
    • v1.2 (2020-7-30)

      • add convar "l4d_final_rescue_gravity_interval"
    • v1.1 (2020-7-25)

      • improve code
    • v1.0 (2020-7-20)

      • Initial release

中文說明

救援開始之後,所有人重力變低,可以跳很高

  • 原理

    • 救援開始之後,人類與特感重力都變低,跳躍力變高
    • 可以跳到平常不能跳的地方守屍潮
  • 用在意哪?

    • 好玩而創造的
  • 指令中文介紹 (點我展開)
    • cfg\sourcemod\l4d_final_rescue_gravity.cfg
      // 0=關閉插件, 1=啟動插件.
      l4d_final_rescue_gravity_allow "1"
      
      // 什麼模式下啟動此插件, 逗號區隔 (無空白). (留白 = 所有模式)
      l4d_final_rescue_gravity_modes ""
      
      // 什麼模式下關閉此插件, 逗號區隔 (無空白). (留白 = 無)
      l4d_final_rescue_gravity_modes_off ""
      
      // 什麼模式下啟動此插件. 0=所有模式, 1=戰役, 2=生存, 4=對抗, 8=清道夫. 請將數字相加起來
      l4d_final_rescue_gravity_modes_tog "0"
      
      // 在這些地圖上關閉插件,逗號區隔 (無空白). (留白=無).
      l4d_final_rescue_gravity_map_off "c5m5_bridge;c13m4_cutthroatcreek"
      
      // 設定重力值. (1.0=正常, >1.0=超重力, <1.0=低重力)
      l4d_final_rescue_gravity_value "0.25"
      
      // 為1時,當救援載具來臨時,所有玩家重力回復正常
      l4d_final_rescue_gravity_escape_ready_off "1"
      
      // (L4D2) 那些特感能獲得重力, 0=無, 1=Smoker, =Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. 將數字相加起來
      l4d_final_rescue_gravity_infected_class "127"
      
      // (L4D1) 那些特感能獲得重力, 0=無, 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. 將數字相加起來
      l4d_final_rescue_gravity_infected_class "15"
      
      // 每兩秒檢查玩家的重力值狀態
      l4d_final_rescue_gravity_interval "2"