shoot your teammate = shoot yourself
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Video | 影片展示
None -
Image | 圖示
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/anti-friendly_fire.cfg
// Enable Plugin [0-Disable,1-Enable] anti_friendly_fire_enable "1" // 1=Disable Molotov, Gascan and Firework Crate friendly fire damage and don't reflect damage // 0=Enable friendly fire damage anti_friendly_fire_immue_fire "1" // 1=Disable Pipe Bomb, Propane Tank, and Oxygen Tank Explosive friendly fire and don't reflect damage // 0=Enable friendly fire damage anti_friendly_fire_immue_explode "0" // (L4D2) 1=Disable Grenade Launcher friendly fire and reflect damage // 0=Enable friendly fire damage anti_friendly_fire_immue_GL "1" // Disable friendly fire damage and don't reflect damage if damage is below this value. (0=Off) anti_friendly_fire_damage_sheild "0" // Multiply friendly fire damage value and reflect to attacker. (1.0=original damage value) anti_friendly_fire_damage_multi "1.5"
- cfg/sourcemod/anti-friendly_fire.cfg
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Command | 命令
None
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Apply to | 適用於
L4D1 L4D2
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Related Plugin | 相關插件
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l4dffannounce: Adds Friendly Fire Announcements (who kills teammates)
顯示誰他馬TK我
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l4d_friendly_fire_stats: Display all friendly fire dealt and received
顯示造成與受到的友傷以及兇手,有友傷統計
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anti-friendly_fire_V2: shoot teammate = shoot yourself V2
隊友開槍射你會反彈傷害,第二版本
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anti-friendly_fire_RPG: shoot teammate = shoot yourself RPG
隊友開槍射你會反彈傷害,RPG版本
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Changelog | 版本日誌
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v1.8 (2024-8-6)
- Add Gamedata
- Optimize code and improve performance
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v1.7 (2023-12-17)
- Optimize code and improve performance
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v1.6 (2023-11-18)
- Add grenade launcher damage
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v1.5 (2022-12-6)
- Disable Pipe Bomb Explosive friendly fire
- Disable Fire friendly fire.
- Friendly fire now will not incap player
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隊友黑槍會反彈友傷
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原理
- 隊友開槍打你,你不會受傷,是開槍者會受到傷害
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指令中文介紹 (點我展開)
- cfg/sourcemod/anti-friendly_fire.cfg
// 啟用插件 [0-關閉,1-開啟] anti_friendly_fire_enable "1" // 1=汽油彈、油桶、煙火盒不造成友傷也不反彈友傷 // 0=啟動友傷 anti_friendly_fire_immue_fire "1" // 1=土製炸彈、瓦斯罐、氧氣罐不造成友傷也不反彈友傷 // 0=啟動友傷 anti_friendly_fire_immue_explode "0" // (L4D2) 1=榴彈發射器不造成友傷並反彈友傷 // 0=啟動友傷 anti_friendly_fire_immue_GL "1" // 友傷低於此數值時,不造成友傷也不反彈友傷 (0=關閉). anti_friendly_fire_damage_sheild "0" // 友傷 x 數值,然後再反彈 (1.0 = 反彈一樣的傷害) anti_friendly_fire_damage_multi "1.5"
- cfg/sourcemod/anti-friendly_fire.cfg