0.56.2 (Required for EO submission soon)
[0.56.2-CalcOnly] - Updated 2017-11-03
See the comprehensive changelog in detail here.
2017-11-03 - Added mac/linux
This update is mostly focused on calc changes however there are a few necessary changes to the client itself related to the calc and processing of scores. All of the changes strictly pertain to the initial rating calculations on load and profile saving. This client or future updates will be mandatory for EO uploading after a grace period (about a week from this release date).
Client updates
- This installer will delete your cache (hopefully, if it doesnt, do it manually) to force a rebuild so you can all stop asking why evaluation screens have discrepant values. Caching accumulates mem still which can affect gameplay so I advise rebuilding cache and then restarting game after saving score recalculations before playing.
- Added topscore tagging internally and to the save file to facilitate EO leaderboard update. Only the top 2 scores you have on each chart will count towards rating. This is run on pb's of each rate, not on all scores independent of rate. Only one score per rate will count still.
- Altered the internal rating calculation to more accurately reflect EO's. This includes ignoring legacy chord cohesion scores and enforcing the top 2 scores per chart limit.
Calc Adjustments
- Released SSR caps to back 97% from 96%. It was originally lowered because jack files scaled out of control at higher percents but the last round of calc adjustments mitigated the issue, so it's being returned to 97% on a trial basis.
- Smoothed out the distribution of stamina file ratings. There should no longer be a couple dozen incredibly over(properly?)rated stamina files at the top end and a huge drop off immediately following. The bias towards handstream/stamina pairing has been reduced and now a much larger percentage of stamina intensive files of different types should have stamina ratings that reflect reality. Stream stamina (not that there are many) files still tend to lag behind js/hs considerably, but not by quite as much anymore.
Known Issues
- Player rating won't update properly mid-session but will update when reloading or uploading.