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9 changes: 7 additions & 2 deletions
9
Themes/Til Death/BGAnimations/ScreenGameplay overlay/default.lua
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,17 @@ | ||
-- Everything relating to the gameplay screen is gradually moved to WifeJudgmentSpotting.lua | ||
local inReplay = GAMESTATE:GetPlayerState(PLAYER_1):GetPlayerController() == "PlayerController_Replay" | ||
local inCustomize = playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).CustomizeGameplay | ||
local t = Def.ActorFrame {} | ||
t[#t + 1] = LoadActor("WifeJudgmentSpotting") | ||
t[#t + 1] = LoadActor("titlesplash") | ||
t[#t + 1] = LoadActor("leaderboard") | ||
if GAMESTATE:GetPlayerState(PLAYER_1):GetPlayerController() == "PlayerController_Replay" then | ||
if inReplay then | ||
t[#t + 1] = LoadActor("replayscrolling") | ||
end | ||
if playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).CustomizeGameplay then | ||
if inCustomize then | ||
t[#t + 1] = LoadActor("messagebox") | ||
end | ||
if inReplay or inCustomize then | ||
t[#t + 1] = LoadActor("../_cursor") | ||
end | ||
return t |
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