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Notable changes outside SpeedChange good: - RageSound.cpp: Moving PostBuffering. This lets you change volume immediately. Before nothing buffered long enough for this to happen, but at rates of 0.05 the amount of buffering by SpeedChange_Good is very long, so if you have it really loud and try to reduce the volume, nothing happens. Very bad - GameSoundManager.cpp: Initialising music with the current rate pre-applied. Without this the first few reads of a file often have no rate applied which is audible in the music wheel
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