Add method for loading a color layer from a textured mesh #1
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Problem Description
This PR was originally proposed in ANYbotics#374, but being backported to this fork due to the upstream PR not being reviewed
When loading a gridmap from a polygon mesh, only the geometry was being read on the grid map.
This commit extends the gird map pcl coverter for loading a color layer from a textured mesh
This is useful when loading colored pointclouds or reconstructions on the grid map for visualization purposes
Testing
A mesh can be read and added with a color layer with the two sequences