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======= = mio = ======= Version: 0.1 Release: May 2009 Author: dragonmeteor mio is a library for manipulating computer graphics data. The kinds of data it can deal with now include: * Basic polygonal meshes, texture, texture mapping, and materials (Lambertian and Phong). * Articulated models and skinning. * Joint animation. * Armatures with inverse kinematics control. mio can solve basic inverse kinematics problems using the selctively damped least square algorithm (SLDS). It can also render static and deformable meshes using OpenGL. mio can read three kinds of data intended to be used by the free animation program MikuMikuDance: model (.pmd), pose (.vpd), and animation (.vmd). It can pose and animate the model accordingly, so mio can be used to convert those data into other formats. Currenly, mio can only convert VMD animation data to Biovision BVH format. Two interfaces for this conversion are provided: * vmd2bvh -- command line interface * vmdviewer -- a GUI VMD file viewer which can perform the conversion as well. ------------ Installation ------------ mio only runs on Microsoft Windows, and needs the following software/library. * OpenGL (Anything higher than 1.1 is fine, I guess.) * GLUT for Win32 3.7.6 * DevIL 1.7.8 (included in the distribution) * Python 2.6 * PyOpenGL 3.0 * PyQt 4.4.4 for Python 2.6 * SWIG 1.3.30 (for building only) If you have these software/library properly setup, decompressing the archive containing this file should be enough. By "properly setup," I mean: * The following files should be accessible from Windows search path: - opengl32.dll, glu32.dll, glut32.dll - python26.dll, python.exe, pythonw.exe - DevIL.dll, ILU.dll, ILUT.dll The last three files can be copied from the "lib" directory to C:\Windows\system32. * Python should be able to access PyOpenGL and PyQt. ------------- Using vmd2bvh ------------- Let's say you decompress mio into C:\mio. You have motion data of the song "Go My Way" (C:\motions\gomae.vmd), and you want to convert the motion as performed by Hatsune Miku (C:\models\miku.pmd) to BVH format. First, change your directory to C:\mio. > cd C:\mio And invoke: > python script\vmd2bvh.py C:\models\miku.pmd C:\motions\gomae.vmd The output BVH data will be written to C:\motions\miku-gomae.bvh. (The format of the output file name is <<motion dir>>\<<model name>>-<<motion name>>.bvh) You can also specify the name of the output file yourself as the third parameter. For example: > python script\vmd2bvh.py C:\models\miku.pmd C:\motions\gomae.vmd C:\xyz\dance.bvh Joint names are written in English by default. If you want to see Japanese names, use the "-l japanese" option: > python script\vmd2bvh.py -l japanese C:\models\miku.pmd C:\motion\gomae.vmd You can also scale the outputted skeleton by a constant factor. Specify the factor using the "-s <<factor>>" option: > python script\vmd2bvh.py -s 10 C:\models\miku.pmd C:\motion\gomae.vmd With this, the skeleton in the output file will be ten times bigger than the original. --------------- Using vmdviewer --------------- To launch the viewer, either double click vmdviewer.pyw in the "script" directory or invoke: > pythonw script\vmdviewer.pyw I've made a video explaining how to use the program, and uploaded it to Nico Nico Douga. You should know where that video is if you know how to download this file. ------------ Building mio ------------ mio consists of two parts. The first is the Python code, adn the second is the Python extension written in C++. The Python part does not need to be built. For the C++ part, a Visual Studio 2005 solution file is provided. To use VS2005 (I'm sure VS2008 Express works as well) to build mio, you need to do the following: * Install SWIG (http://www.swig.org) at least version 1.3.39 and make sure swig.exe is in Windows search path. * Set the environmental variable PYTHON_INCLUDE to the "include" directory in your Python directory, and PYTHON_LIB to the "libs" directory. For example, if you install Python in C:\Python26, then the two variables should be as follows: PYTHON_INCLUDE should be C:\Python26\include PYTHON_LIB should be C:\Python26\libs Then VS2005 should be able to build mio's Python extension without a problem. --------- Licensing --------- mio is licensed under the Gnu General Public License Version 3 (GPLv3). The license can be found in the file "COPYING" or at http://www.gnu.org/copyleft/gpl.html ---------- Disclaimer ---------- For the legal stuff, see COPYING. Also, please do not contact me for problems you have with mio. I do not guarantee that I will respond. ------- Credits ------- mio consists of a number of borrowed pieces of code. * script/pymio/mmd/pmd/pmd_parser.py is based on pmd2blender ver 1.3 by BouKiCHi. (http://clogging.blog57.fc2.com/) I believe he/she allows people to use his/her code as long as he is attributed. * data/mmd/dictionary.txt is based on uimac's VMDMotionImporter for Blender. (http://sites.google.com/a/render.jp/vmdimporter/Home) uimac released VMDMotionImporter under GPL. * script/pymio/ui/arcball_camera.py, script/pymio/ui/arcball_window.py, script/pymio/ui/glut_window.py were ported to Python from Eugene Hsu's (http://people.csail.mit.edu/ehsu/) C++ arcball camera code. I have received his permission to release the ported code. * mio/include/vector3.h mio/include/point3.h are based on pbrt 1.03 (http://www.pbrt.org) by Matt Pharr and Greg Humphrey. pbrt is licensed under GPLv2. * mio/matrix4x4.cpp contains snippets of code from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix4.inl by David Eberly. The code is licensed under LGPL2+ * mio contains source code of the Eigen linear algebra library (http://eigen.tuxfamily.org). Eigen is licensed under LGPL3+. -------------- Special Thanks -------------- * YUMIN (http://yumin3123.at.webry.info/) for publishing the source code of VMDConverter. I learned how to read VMD file by reading his/her code. * Samuel Buss (http://math.ucsd.edu/~sbuss/) and Jin-Su Kim for making their inverse kinematics paper available. --------------- Version History --------------- May 11, 2009 * First version.
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