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endink committed Sep 28, 2023
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24 changes: 16 additions & 8 deletions README.md
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An Unreal Engine plugin that helps you use AI and ML techniques in your unreal engine project.
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<img alt="Windows" src="./readme_images/windows_log.svg">
<img alt="Android" src="./readme_images/android_log.svg">
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<a href=""><img src="https://img.shields.io/badge/Platform-Windows, Android-brightgreen.svg"></a>
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<img alt="Windows" src="./readme_images/windows_log.svg">
<img alt="Android" src="./readme_images/android_log.svg">
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<a href=""><img src="https://img.shields.io/badge/OS-Windows 10/11 X64-brightgreen.svg"></a>
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<a href="https://opensource-labijie-com.translate.goog/Mediapipe4u-plugin/update_logs/?_x_tr_sl=zh-CN&_x_tr_tl=en&_x_tr_hl=zh-CN&_x_tr_pto=wapp">News</a>
| <a href="#document">Document</a>
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# What's news

Latest update: `20230829`
Latest update: `20230929`

- [fix] Fails if the file path contains characters from a Non-English language.
- [fix] Error may occur after packaging in LLM , ASR.
- [fix] Animation blueprint node error when open blueprint editor([#104](https://github.com/endink/Mediapipe4u-plugin/issues/104), [#101](https://github.com/endink/Mediapipe4u-plugin/issues/101)
- [new] :rainbow: Android packaging support, the development process is fully compatible with Windows.
- [new] :fire: Both `StartCamera` and `StartImageSource` now support truly blueprint-friendly asynchronous functions.
- [improve] Optimize frame pipline, huge performance improve, now Windows CPU can reach 25 fps (CPU: AMD 3600, Frame Size: 1280*702).
- [breaking change]:rotating_light:Many functions are now BlueprintPure and may require changes to your blueprint.

## Release Notes
For the release notes, ref below:
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- [fix] Issues fixed: [#95](https://github.com/endink/Mediapipe4u-plugin/issues/96), [#96](https://github.com/endink/Mediapipe4u-plugin/issues/96)

### 2023-08-07
- [new]: rainbow: Add the large language model (LLM) feature (MediaPipe4ULLM plugin). Supports offline deployment and inference of LLaMA2 models([Document](https://opensource.labijie.com/Mediapipe4u-plugin/llm/)).
- [new]: rainbow: Add LLM Speech feature (MediaPipe4ULLMSpeech plugin), integrated MediaPipe4U Speech into LLM, can automatically read the result that generated by LLM.
- [new]: rainbow: Released a new ONNX voice model pack (better sound quality), adding four new voice model packs: Chinese, Chinese male voice, English, English female voice([Speech Model Release Page](https://github.com/endink/Mediapipe4u-plugin/releases/tag/speech_models)).
- [new]:rainbow: Add the large language model (LLM) feature (MediaPipe4ULLM plugin). Supports offline deployment and inference of LLaMA2 models([Document](https://opensource.labijie.com/Mediapipe4u-plugin/llm/)).
- [new] :rainbow: Add LLM Speech feature (MediaPipe4ULLMSpeech plugin), integrated MediaPipe4U Speech into LLM, can automatically read the result that generated by LLM.
- [new] :rainbow: Released a new ONNX voice model pack (better sound quality), adding four new voice model packs: Chinese, Chinese male voice, English, English female voice([Speech Model Release Page](https://github.com/endink/Mediapipe4u-plugin/releases/tag/speech_models)).
- [new] TTS inference supports Onnx engine and can get a higher quality vocoder.
- [new] Add StartCameraAsync function, prevent UI block while camera starting.
- [new] TTS blueprint functions added to MediaPipeSpeechActor (some functions in LocalTTSComponent no longer support access in blueprint).
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