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endink committed May 24, 2024
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4 changes: 2 additions & 2 deletions README.md
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- [new] :rainbow: Licenses is no longer required to use MediaPipe4U (all plugin) in the UE editor (you can still use all plugins even though the license file has expireds).
- [new] :rainbow: Unreal Engine version **5.4** support, I skipped UE 5.3, I'm sorry for that.
- [new] :rainbow: **Control Rig** supported (preview). Add a new animation blueprint node `ControlRigFromPose` that used to convert FK poses to Control Rig Blueprints pose.
- [new] :fire: Upgrade to latest goole mediapipe holistic task api, got better performace for holistic tracking.
- [new] :fire: Upgrade to latest google mediapipe holistic task api, got better performace for holistic tracking.
- [new] :rainbow: Add `StopAsync` to `MediaPipeHolisticComponent` to support asynchronous stop Mediapipe.
- [new] :rainbow: `MediaPipeHolisticComponent` Display "Raw mode" support for Android platform.
- [fix] :bug: [#130](https://github.com/endink/Mediapipe4u-plugin/issues/130): When packaging a game, the mediapipe model file is missing.
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# Known Issues:
- Google's new holistic task API doesn't support GPUs, so Android uses CPU inference, and Windows, as always, CPU inference.
- Sine Unreal Engine 5.4 , the `OpenCV` engine built-in plugin no longer contains precompiled libraries (dll files), the first time of the engine launched, because M4U dependent on the `OpenCV` plugin, the UE Editor will try to download the `OpenCV` source code over the internet and compile it, this process may take a long time, it feels like the UE loading is stuck at 75%, please be patient and wait it, for Chinese users, you may also need a VPN networking for that, you can do this manually: [#166](https://github.com/endink/Mediapipe4u-plugin/discussions/166).
- Sine Unreal Engine 5.4 , the `OpenCV` engine built-in plugin no longer contains precompiled libraries (.dll files), the first time of the UE Editor launched, because M4U dependent on the `OpenCV` plugin, the UE Editor will try to download the `OpenCV` source code over the internet and compile it, this process may take a long time, it feels like the UE loading is block at 75%, please be patient and wait it done, for Chinese users, you may also need a VPN networking for that, you can do this manually: [#166](https://github.com/endink/Mediapipe4u-plugin/discussions/166).


## Release Notes
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2 changes: 1 addition & 1 deletion README_CN.md
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# 已知问题
- Google 新版 holistic task api 没有支持 GPU,所以安卓平台使用 CPU 推理,Windows 一如既往,使用 CPU 推理。
- Unreal Engine **5.4** 开始,引擎自带的 `OpenCV` 插件不再包含预编译库 (dll 文件),首次首次引擎时,由于 M4U 依赖 `OpenCV` 插件, UE Editor 启动时将尝试联网下载 `OpenCV` 源码并编译, 这个过程可能耗时较长,感觉像是引擎加载卡在 75%,请耐心等待并项目根目录下的 Saved 目录中的日志确认这个过程是否完成,对于中国用户来说,你可能还需要梯子联网, 你还可以遵循 [#166](https://github.com/endink/Mediapipe4u-plugin/discussions/166) 中的步骤手动解决这个问题。
- Unreal Engine **5.4** 开始,引擎自带的 `OpenCV` 插件不再包含预编译库 (dll 文件),首次启动 UE Editor 时,由于 M4U 依赖 `OpenCV` 插件, UE Editor 将尝试联网下载 `OpenCV` 源码并在你的计算机上编译, 这个过程可能耗时较长,给人引擎加载卡在 75% 的错觉,请耐心等待,并检查根目录下的 Saved 目录中的日志确认这个过程是否完成,对于中国用户来说,你可能还需要梯子联网, 你还可以遵循 [#166](https://github.com/endink/Mediapipe4u-plugin/discussions/166) 中的步骤手动解决这个问题。


## Release Notes
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