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improve: glooth bag (opentibiabr#2275)
Script moved to core and adjusted chances of getting rewards (based on tibia wiki)
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local config = { | ||
{ chanceFrom = 0, chanceTo = 1875, itemId = 21158, count = 2 }, -- glooth spear | ||
{ chanceFrom = 1876, chanceTo = 3418, itemId = 21183 }, -- glooth amulet | ||
{ chanceFrom = 3419, chanceTo = 4933, itemId = 21178 }, -- glooth club | ||
{ chanceFrom = 4934, chanceTo = 6397, itemId = 21180 }, -- glooth axe | ||
{ chanceFrom = 6398, chanceTo = 7829, itemId = 21179 }, -- glooth blade | ||
{ chanceFrom = 7830, chanceTo = 8462, itemId = 21295 }, -- glooth backpack | ||
{ chanceFrom = 8463, chanceTo = 8975, itemId = 21143, count = 10 }, -- glooth sandwich | ||
{ chanceFrom = 8976, chanceTo = 9469, itemId = 21144, count = 10 }, -- bowl of glooth soup | ||
{ chanceFrom = 9470, chanceTo = 9922, itemId = 21146, count = 10 }, -- glooth steak | ||
{ chanceFrom = 9923, chanceTo = 10000, itemId = 21186 }, -- control unit | ||
} | ||
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local gloothBag = Action() | ||
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function gloothBag.onUse(player, item, fromPosition, target, toPosition, isHotkey) | ||
local chance = math.random(0, 10000) | ||
for i = 1, #config do | ||
local randomItem = config[i] | ||
if chance >= randomItem.chanceFrom and chance <= randomItem.chanceTo then | ||
if randomItem.itemId then | ||
local gift = randomItem.itemId | ||
local count = randomItem.count or 1 | ||
if type(count) == "table" then | ||
count = math.random(count[1], count[2]) | ||
end | ||
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player:addItem(gift, count) | ||
end | ||
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item:getPosition():sendMagicEffect(CONST_ME_HITBYPOISON) | ||
item:remove(1) | ||
return true | ||
end | ||
end | ||
return false | ||
end | ||
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gloothBag:id(21203) | ||
gloothBag:register() |