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improve: glooth bag (opentibiabr#2275)
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Script moved to core and adjusted chances of getting rewards (based on
tibia wiki)
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omarcopires authored Feb 20, 2024
1 parent 4db5809 commit bfaf30d
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Showing 2 changed files with 40 additions and 47 deletions.
47 changes: 0 additions & 47 deletions data-otservbr-global/scripts/actions/other/glooth_bag.lua

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40 changes: 40 additions & 0 deletions data/scripts/actions/items/glooth_bag.lua
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local config = {
{ chanceFrom = 0, chanceTo = 1875, itemId = 21158, count = 2 }, -- glooth spear
{ chanceFrom = 1876, chanceTo = 3418, itemId = 21183 }, -- glooth amulet
{ chanceFrom = 3419, chanceTo = 4933, itemId = 21178 }, -- glooth club
{ chanceFrom = 4934, chanceTo = 6397, itemId = 21180 }, -- glooth axe
{ chanceFrom = 6398, chanceTo = 7829, itemId = 21179 }, -- glooth blade
{ chanceFrom = 7830, chanceTo = 8462, itemId = 21295 }, -- glooth backpack
{ chanceFrom = 8463, chanceTo = 8975, itemId = 21143, count = 10 }, -- glooth sandwich
{ chanceFrom = 8976, chanceTo = 9469, itemId = 21144, count = 10 }, -- bowl of glooth soup
{ chanceFrom = 9470, chanceTo = 9922, itemId = 21146, count = 10 }, -- glooth steak
{ chanceFrom = 9923, chanceTo = 10000, itemId = 21186 }, -- control unit
}

local gloothBag = Action()

function gloothBag.onUse(player, item, fromPosition, target, toPosition, isHotkey)
local chance = math.random(0, 10000)
for i = 1, #config do
local randomItem = config[i]
if chance >= randomItem.chanceFrom and chance <= randomItem.chanceTo then
if randomItem.itemId then
local gift = randomItem.itemId
local count = randomItem.count or 1
if type(count) == "table" then
count = math.random(count[1], count[2])
end

player:addItem(gift, count)
end

item:getPosition():sendMagicEffect(CONST_ME_HITBYPOISON)
item:remove(1)
return true
end
end
return false
end

gloothBag:id(21203)
gloothBag:register()

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