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fix(render): fix uniform for HiDPI monitors #17

fix(render): fix uniform for HiDPI monitors

fix(render): fix uniform for HiDPI monitors #17

Workflow file for this run

name: build-macos
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
env:
BUILD_TYPE: Release
jobs:
build_x86_64:
runs-on: macos-13
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Install Dependencies
run: brew install ninja cmake
- name: Configure CMake
run: cmake -G Ninja -B ${{github.workspace}}/build -DVCPKG_TARGET_TRIPLET=x64-osx -DCMAKE_INSTALL_PREFIX=${{github.workspace}}/install -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=$VCPKG_INSTALLATION_ROOT/scripts/buildsystems/vcpkg.cmake
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j
- name: Install
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -t install
rm -f ${{github.workspace}}/install/README.md
# Maintaining file permissions
# chmod +x ${{github.workspace}}/install/shadertoy.app/Contents/MacOS/shadertoy
mv ${{github.workspace}}/install ${{github.workspace}}/shadertoy-macos-x86_64
tar -zcvf ${{github.workspace}}/shadertoy-macos-x86_64.tar.gz --directory ${{github.workspace}} shadertoy-macos-x86_64
- uses: actions/upload-artifact@v3
with:
name: build-macos-x86_64
path: ${{github.workspace}}/shadertoy-macos-x86_64.tar.gz
if-no-files-found: error
build_arm64:
runs-on: macos-13
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Install Dependencies
run: brew install ninja cmake
- name: Configure CMake
run: cmake -G Ninja -B ${{github.workspace}}/build -DCMAKE_OSX_ARCHITECTURES=arm64 -DVCPKG_HOST_TRIPLET=arm64-osx-release -DVCPKG_TARGET_TRIPLET=arm64-osx-release -DCMAKE_INSTALL_PREFIX=${{github.workspace}}/install -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=$VCPKG_INSTALLATION_ROOT/scripts/buildsystems/vcpkg.cmake
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j
- name: Install
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -t install
rm -f ${{github.workspace}}/install/README.md
mv ${{github.workspace}}/install ${{github.workspace}}/shadertoy-macos-arm64
tar -zcvf ${{github.workspace}}/shadertoy-macos-arm64.tar.gz --directory ${{github.workspace}} shadertoy-macos-arm64
- uses: actions/upload-artifact@v3
with:
name: build-macos-arm64
path: ${{github.workspace}}/shadertoy-macos-arm64.tar.gz
if-no-files-found: error