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Improved D3D9 compatibility with older Intel hardware (#1455)
Fixed a regression which caused flickering in some D3D9 titles on Intel ANV (#1451, #1471)
Fixed a bug where windows not matching the back buffer in size would produce pixelated output in D3D9 games
Fixed a potential GPU hang that could happen if a game uses D3D9 dialog mode (#1330)
Fixed crashes and incorrect rendering when using the d3d9.evictManagedOnUnlock option. This is useful for Skyrim with a large number of mods as an alternative to ENBoost.
Fixed incorrect behaviour with D3D11 line tessellation.
Book of Demons: Fixed white textures and UI issues (#1420)