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Version 1.10.2

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@doitsujin doitsujin released this 13 Jul 13:20
· 2156 commits to master since this release
v1.10.2
40e4ea1

Bug fixes and Improvements

  • Implemented non-seamless cube maps for D3D9 using the VK_EXT_non_seamless_cube_map extension if supported by the driver
  • FIxed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK
  • Fixed an issue which would cause the state cache file to not be written properly
  • Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696)
  • Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers
  • Fixed potential issues when using state caches that were created on a driver with a different feature set
  • Fixed broken stencil resolves in D3D9
  • Fixed build issues on GCC 12.1
  • Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently
  • Optimized performance of in-memory compression for SPIR-V shader code
  • Beyond Good and Evil: Work around missing light shafts (#2680)
  • Day Z: Enabled d3d11.cachedDynamicResources option to work around performance issues (PR #2709)
  • Dead Space: Fixed shadow rendering and added 60 FPS lock to work around game bugs (#2704)
  • Dirt Rally: Fixed potential GPU hang due to game bugs in a shader
  • Godfather: Fixed crash on systems that don't support 16x MSAA (#2590)
  • Limbo: Enable 60 FPS limit to work around game bugs (PR #2566)
  • Majesty 2: Work around game bugs causing issues on integrated GPUs and systems with more than 2GB of VRAM (#1542, #PR 2612)
  • Myst V: Work around an issue when the word "Radeon" is not part of the device name on AMD GPUs (#2661)
  • Onechanbara Z2: Chaos: Fixed particle effects and UI elements not displaying properly (#2701)
  • Planetary Annihilation: TITANS: Fixed crash when creating swap chain on a NULL window (PR #2665), as well as a crash due to creating too many internal worker threads (#2670).
  • Plants vs. Zombies Garden Warfare 2: Work around crash when the game detects an AMD GPU (PR #2700)
  • Return of Reckoning: Work around launcher issues (#2568, PR #2579)
  • Scrapland Remastered: Work around black screen issues (#2398, PR #2574)
  • Small Radios Big Televisions: Work around black screen issue (PR #2646)
  • Sonic Adventure 2: Fixed missing particle effects (#2672, PR #2677)
  • SpellForce Platinum Edition: Fixed crash (#2710, PR #2711)
  • Supreme Commander: Fixed missing particle effects (#2638, PR #2682, PR #2684)
  • Star Wars: The Force Unleashed II: Fixed some particle effects not rencering correctly (PR #2584)
  • Star Wars: The Old Republic: Fixed rendering issues (#2676, PR #2681)