Version 0.50
Pre-release
Pre-release
Features
- Support for non-native screen resolutions including display mode changes
- Support D3D11 vertex fetch rates if
VK_EXT_vertex_attribute_divisor
is supported
Improvements
- Optimized render target clear operations
- RADV: General improvements to GPU performance
- RADV: Slight reduction in pipeline compile times
- Nvidia: Improved GPU performance for games which use 24-bit depth buffers
Bug fixes
- Batman Arkham City: Fixed texture creation issue (#108)
- Dishonored 2: Fixed shadow rendering
- Far Cry 5: Fixed missing terrain (#344)
- Mortal Kombat X: Fixed GPU hang (#342)
- Skyrimg SE: Fixed rendering issues (#189)
- The Witcher 3: Fixed Fullscreen->Windowed transition
- Fixed Vulkan swap chain creation issues
- Fixed various Vulkan validation errors and invalid SPIR-V leading to corrupted graphics on Nvidia (#267)