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Tunnels displaying correctly in low walls mode #3699

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Commits on Nov 18, 2024

  1. Trying to see if tunnels work in low walls mode

    First I'm seeing in the wall height is calculated incorrectly
    Spatulade committed Nov 18, 2024
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Commits on Nov 19, 2024

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Commits on Nov 20, 2024

  1. Updated solidmask check to check if cubes exist at heights

    solidmask seemed to only count the number of solid cubes from the bottom (even though it shouldn't), so instead of checking if a column is 4 or more cubes tall, this checks if cube 4 (cubes[3]) or higher exists
    Spatulade committed Nov 20, 2024
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  2. Update engine_render.c

    Spatulade committed Nov 20, 2024
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  4. struct not const struct

    Spatulade committed Nov 20, 2024
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  5. header too

    Spatulade committed Nov 20, 2024
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  6. Revert "Trying to see if tunnels work in low walls mode"

    This reverts commit fb7af97.
    Spatulade committed Nov 20, 2024
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  7. misc typos while i'm here

    Spatulade committed Nov 20, 2024
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  8. Update engine_render.c

    Spatulade committed Nov 20, 2024
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Commits on Nov 21, 2024

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  2. Update map_columns.c

    Spatulade committed Nov 21, 2024
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  3. Update engine_render.c

    Spatulade committed Nov 21, 2024
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  5. reverted some stuff

    Spatulade committed Nov 21, 2024
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