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Use meshloader to support multiple file formats loading #744
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b5038c0
use meshloader to support multiple files
Vrixyz fb8a7c7
use scale when loading a mesh from meshloader
Vrixyz 7617ab0
fix docs
Vrixyz 1b7713f
include readme to avoid doc duplication
Vrixyz 8a55b7f
pr feedbacks
Vrixyz 0312820
comment out meshloader publish script
Vrixyz b27377b
uncomment publish script
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Original file line number | Diff line number | Diff line change |
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## Unreleased | ||
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Renamed the crate from `rapier3d-stl` to `rapier3d-meshloader`, to better reflect its support for multiple formats. | ||
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### Added | ||
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- Add optional support for Collada and Wavefront files through new feature flags `collada` and `wavefront`. | ||
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### Modified | ||
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- Support for STL is now optional through feature `stl`. | ||
- Features `stl`, `wavefront` and `collada` are enabled by default. | ||
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## 0.3.0 | ||
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This is the initial release of the `rapier3d-stl` crate. | ||
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### Added | ||
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- Add `load_from_path` for creating a shape from a stl file. | ||
- Add `load_from_reader` for creating a shape from an object implementing `Read`. | ||
- Add `load_from_raw_mesh` for creating a shape from an already loaded `IndexedMesh`. |
20 changes: 16 additions & 4 deletions
20
crates/rapier3d-stl/Cargo.toml → crates/rapier3d-meshloader/Cargo.toml
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[package] | ||
name = "rapier3d-stl" | ||
name = "rapier3d-meshloader" | ||
version = "0.3.0" | ||
authors = ["Sébastien Crozet <[email protected]>"] | ||
description = "STL file loader for the 3D rapier physics engine." | ||
documentation = "https://docs.rs/rapier3d-stl" | ||
documentation = "https://docs.rs/rapier3d-meshloader" | ||
homepage = "https://rapier.rs" | ||
repository = "https://github.com/dimforge/rapier" | ||
readme = "README.md" | ||
categories = ["science", "game-development", "mathematics", "simulation", "wasm"] | ||
categories = [ | ||
"science", | ||
"game-development", | ||
"mathematics", | ||
"simulation", | ||
"wasm", | ||
] | ||
keywords = ["physics", "joints", "multibody", "robotics", "urdf"] | ||
license = "Apache-2.0" | ||
edition = "2021" | ||
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[features] | ||
default = ["stl", "collada", "wavefront"] | ||
stl = ["mesh-loader/stl"] | ||
collada = ["mesh-loader/collada"] | ||
wavefront = ["mesh-loader/obj"] | ||
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[dependencies] | ||
thiserror = "1.0.61" | ||
stl_io = "0.7" | ||
mesh-loader = { version = "0.1.12", optional = true } | ||
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rapier3d = { version = "0.22", path = "../rapier3d" } |
File renamed without changes.
10 changes: 7 additions & 3 deletions
10
crates/rapier3d-stl/README.md → crates/rapier3d-meshloader/README.md
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Original file line number | Diff line number | Diff line change |
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#![doc = include_str!("../README.md")] | ||
#![deny(missing_docs)] | ||
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use mesh_loader::Mesh; | ||
use rapier3d::geometry::{MeshConverter, SharedShape}; | ||
use rapier3d::math::{Isometry, Point, Real, Vector}; | ||
use rapier3d::prelude::MeshConverterError; | ||
use std::path::Path; | ||
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/// The result of loading a shape. | ||
pub struct LoadedShape { | ||
/// The shape loaded from the file and converted by the [`MeshConverter`]. | ||
pub shape: SharedShape, | ||
/// The shape’s pose. | ||
pub pose: Isometry<Real>, | ||
/// The raw mesh read from the file without any modification. | ||
pub raw_mesh: Mesh, | ||
} | ||
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/// Error while loading an STL file. | ||
#[derive(thiserror::Error, Debug)] | ||
pub enum MeshLoaderError { | ||
/// An error triggered by rapier’s [`MeshConverter`]. | ||
#[error(transparent)] | ||
MeshConverter(#[from] MeshConverterError), | ||
/// A generic IO error. | ||
#[error(transparent)] | ||
Io(#[from] std::io::Error), | ||
} | ||
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/// Loads parry shapes from a file. | ||
/// | ||
/// # Parameters | ||
/// - `path`: the file’s path. | ||
/// - `converter`: controls how the shapes are computed from the content. In particular, it lets | ||
/// you specify if the computed [`SharedShape`] is a triangle mesh, its convex hull, | ||
/// bounding box, etc. | ||
/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will | ||
/// affect at the geometric level the [`LoadedShape::shape`]. Note that raw mesh value stored | ||
/// in [`LoadedShape::raw_mesh`] remains unscaled. | ||
pub fn load_from_path( | ||
path: impl AsRef<Path>, | ||
converter: &MeshConverter, | ||
scale: Vector<Real>, | ||
) -> Result<Vec<Result<LoadedShape, MeshConverterError>>, MeshLoaderError> { | ||
let loader = mesh_loader::Loader::default(); | ||
let mut colliders = vec![]; | ||
let scene = loader.load(path)?; | ||
for (raw_mesh, _) in scene.meshes.into_iter().zip(scene.materials) { | ||
let shape = load_from_raw_mesh(&raw_mesh, converter, scale); | ||
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colliders.push(shape.map(|(shape, pose)| LoadedShape { | ||
shape, | ||
pose, | ||
raw_mesh, | ||
})); | ||
} | ||
Ok(colliders) | ||
} | ||
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/// Loads an file as a shape from a preloaded raw [`mesh_loader::Mesh`]. | ||
/// | ||
/// # Parameters | ||
/// - `raw_mesh`: the raw mesh. | ||
/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets | ||
/// you specify if the computed [`SharedShape`] is a triangle mesh, its convex hull, | ||
/// bounding box, etc. | ||
/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will | ||
/// affect at the geometric level the [`LoadedShape::shape`]. Note that raw mesh value stored | ||
/// in [`LoadedShape::raw_mesh`] remains unscaled. | ||
pub fn load_from_raw_mesh( | ||
raw_mesh: &Mesh, | ||
converter: &MeshConverter, | ||
scale: Vector<Real>, | ||
) -> Result<(SharedShape, Isometry<Real>), MeshConverterError> { | ||
let mut vertices: Vec<_> = raw_mesh | ||
.vertices | ||
.iter() | ||
.map(|xyz| Point::new(xyz[0], xyz[1], xyz[2])) | ||
.collect(); | ||
vertices | ||
.iter_mut() | ||
.for_each(|pt| pt.coords.component_mul_assign(&scale)); | ||
let indices: Vec<_> = raw_mesh.faces.clone(); | ||
converter.convert(vertices, indices) | ||
} |
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Does this work?
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Your suggestion doesn´t work with the following error:
I can fix it with
cloned()
, or could make an upstream pr to support that conversion?