Skip to content

Commit

Permalink
Started contrib
Browse files Browse the repository at this point in the history
  • Loading branch information
Thunear committed Oct 31, 2023
1 parent 143182d commit b70c631
Show file tree
Hide file tree
Showing 4 changed files with 373 additions and 184 deletions.
116 changes: 116 additions & 0 deletions CODE_OF_CONDUCT.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,116 @@
# Code of Conduct - Designsystemet

## Our Pledge

In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to make participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, sex characteristics, gender identity and expression,
level of experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.

## Our Standards

Examples of behavior that contributes to a positive environment for our
community include:

* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community

Examples of unacceptable behavior include:

* The use of sexualized language or imagery, and sexual attention or
advances
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting

## Our Responsibilities

Project maintainers are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate,
threatening, offensive, or harmful.

Project maintainers have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will
communicate reasons for moderation decisions when appropriate.

## Scope

This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.

## Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at <[email protected]>.
All complaints will be reviewed and investigated promptly and fairly.

All community leaders are obligated to respect the privacy and security of the
reporter of any incident.

## Enforcement Guidelines

Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:

### 1. Correction

**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.

**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.

### 2. Warning

**Community Impact**: A violation through a single incident or series
of actions.

**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.

### 3. Temporary Ban

**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.

**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.

### 4. Permanent Ban

**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.

**Consequence**: A permanent ban from any sort of public interaction within
the community.

## Attribution

This Code of Conduct is adapted from the [Contributor Covenant](https://contributor-covenant.org/), version
[1.4](https://www.contributor-covenant.org/version/1/4/code-of-conduct/code_of_conduct.md) and
[2.0](https://www.contributor-covenant.org/version/2/0/code_of_conduct/code_of_conduct.md),
and was generated by [contributing-gen](https://github.com/bttger/contributing-gen).
243 changes: 243 additions & 0 deletions CONTRIBUTING.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,243 @@
<!-- omit in toc -->

# Contributing to Designsystemet

First off, thanks for taking the time to contribute! ❤️

All types of contributions are encouraged and valued. See the [Table of Contents](#table-of-contents) for different ways to help and details about how this project handles them. Please make sure to read the relevant section before making your contribution. It will make it a lot easier for us maintainers and smooth out the experience for all involved. The community looks forward to your contributions. 🎉

> And if you like the project, but just don't have time to contribute, that's fine. There are other easy ways to support the project and show your appreciation, which we would also be very happy about:
>
> - Star the project
> - Tweet about it
> - Refer this project in your project's readme
> - Mention the project at local meetups and tell your friends/colleagues
<!-- omit in toc -->

## Table of Contents

- [Code of Conduct](#code-of-conduct)
- [I Have a Question](#i-have-a-question)
- [I Want To Contribute](#i-want-to-contribute)
- [Reporting Bugs](#reporting-bugs)
- [Suggesting Enhancements](#suggesting-enhancements)
- [Your First Code Contribution](#your-first-code-contribution)
- [Improving The Documentation](#improving-the-documentation)
- [Styleguides](#styleguides)
- [Commit Messages](#commit-messages)
- [Join The Project Team](#join-the-project-team)

## Code of Conduct

This project and everyone participating in it is governed by the
[Designsystemet Code of Conduct](https://github.com/digdir/designsystemblob/master/CODE_OF_CONDUCT.md).
By participating, you are expected to uphold this code. Please report unacceptable behavior
to <[email protected]>.

## I Have a Question

> If you want to ask a question, we assume that you have read the available [Documentation](https://www.designsystemet.no/).
Before you ask a question, it is best to search for existing [Issues](https://github.com/digdir/designsystem/issues) that might help you. In case you have found a suitable issue and still need clarification, you can write your question in this issue. It is also advisable to search the internet for answers first.

If you then still feel the need to ask a question and need clarification, we recommend the following:

- Open an [Issue](https://github.com/digdir/designsystem/issues/new).
- Provide as much context as you can about what you're running into.
- Provide project and platform versions (nodejs, npm, etc), depending on what seems relevant.

We will then take care of the issue as soon as possible.

<!--
You might want to create a separate issue tag for questions and include it in this description. People should then tag their issues accordingly.
Depending on how large the project is, you may want to outsource the questioning, e.g. to Stack Overflow or Gitter. You may add additional contact and information possibilities:
- IRC
- Slack
- Gitter
- Stack Overflow tag
- Blog
- FAQ
- Roadmap
- E-Mail List
- Forum
-->

## I Want To Contribute

> ### Legal Notice <!-- omit in toc -->
>
> When contributing to this project, you must agree that you have authored 100% of the content, that you have the necessary rights to the content and that the content you contribute may be provided under the project license.
### Reporting Bugs

<!-- omit in toc -->

#### Before Submitting a Bug Report

A good bug report shouldn't leave others needing to chase you up for more information. Therefore, we ask you to investigate carefully, collect information and describe the issue in detail in your report. Please complete the following steps in advance to help us fix any potential bug as fast as possible.

- Make sure that you are using the latest version.
- Determine if your bug is really a bug and not an error on your side e.g. using incompatible environment components/versions (Make sure that you have read the [documentation](https://www.designsystemet.no/). If you are looking for support, you might want to check [this section](#i-have-a-question)).
- To see if other users have experienced (and potentially already solved) the same issue you are having, check if there is not already a bug report existing for your bug or error in the [bug tracker](https://github.com/digdir/designsystemissues?q=label%3Abug).
- Also make sure to search the internet (including Stack Overflow) to see if users outside of the GitHub community have discussed the issue.
- Collect information about the bug:
- Stack trace (Traceback)
- OS, Platform and Version (Windows, Linux, macOS, x86, ARM)
- Version of the interpreter, compiler, SDK, runtime environment, package manager, depending on what seems relevant.
- Possibly your input and the output
- Can you reliably reproduce the issue? And can you also reproduce it with older versions?

<!-- omit in toc -->

#### How Do I Submit a Good Bug Report?

> You must never report security related issues, vulnerabilities or bugs including sensitive information to the issue tracker, or elsewhere in public. Instead sensitive bugs must be sent by email to <[email protected]>.
<!-- You may add a PGP key to allow the messages to be sent encrypted as well. -->

We use GitHub issues to track bugs and errors. If you run into an issue with the project:

- Open an [Issue](https://github.com/digdir/designsystem/issues/new). (Since we can't be sure at this point whether it is a bug or not, we ask you not to talk about a bug yet and not to label the issue.)
- Explain the behavior you would expect and the actual behavior.
- Please provide as much context as possible and describe the _reproduction steps_ that someone else can follow to recreate the issue on their own. This usually includes your code. For good bug reports you should isolate the problem and create a reduced test case.
- Provide the information you collected in the previous section.

Once it's filed:

- The project team will label the issue accordingly.
- A team member will try to reproduce the issue with your provided steps. If there are no reproduction steps or no obvious way to reproduce the issue, the team will ask you for those steps and mark the issue as `needs-repro`. Bugs with the `needs-repro` tag will not be addressed until they are reproduced.
- If the team is able to reproduce the issue, it will be marked `needs-fix`, as well as possibly other tags (such as `critical`), and the issue will be left to be [implemented by someone](#your-first-code-contribution).

<!-- You might want to create an issue template for bugs and errors that can be used as a guide and that defines the structure of the information to be included. If you do so, reference it here in the description. -->

### Suggesting Enhancements

This section guides you through submitting an enhancement suggestion for Designsystemet, **including completely new features and minor improvements to existing functionality**. Following these guidelines will help maintainers and the community to understand your suggestion and find related suggestions.

<!-- omit in toc -->

#### Before Submitting an Enhancement

- Make sure that you are using the latest version.
- Read the [documentation](https://www.designsystemet.no/) carefully and find out if the functionality is already covered, maybe by an individual configuration.
- Perform a [search](https://github.com/digdir/designsystem/issues) to see if the enhancement has already been suggested. If it has, add a comment to the existing issue instead of opening a new one.
- Find out whether your idea fits with the scope and aims of the project. It's up to you to make a strong case to convince the project's developers of the merits of this feature. Keep in mind that we want features that will be useful to the majority of our users and not just a small subset. If you're just targeting a minority of users, consider writing an add-on/plugin library.

<!-- omit in toc -->

#### How Do I Submit a Good Enhancement Suggestion?

Enhancement suggestions are tracked as [GitHub issues](https://github.com/digdir/designsystem/issues).

- Use a **clear and descriptive title** for the issue to identify the suggestion.
- Provide a **step-by-step description of the suggested enhancement** in as many details as possible.
- **Describe the current behavior** and **explain which behavior you expected to see instead** and why. At this point you can also tell which alternatives do not work for you.
- You may want to **include screenshots and animated GIFs** which help you demonstrate the steps or point out the part which the suggestion is related to. You can use [this tool](https://www.cockos.com/licecap/) to record GIFs on macOS and Windows, and [this tool](https://github.com/colinkeenan/silentcast) or [this tool](https://github.com/GNOME/byzanz) on Linux. <!-- this should only be included if the project has a GUI -->
- **Explain why this enhancement would be useful** to most Designsystemet users. You may also want to point out the other projects that solved it better and which could serve as inspiration.

<!-- You might want to create an issue template for enhancement suggestions that can be used as a guide and that defines the structure of the information to be included. If you do so, reference it here in the description. -->

### Your First Code Contribution

<!-- TODO
include Setup of env, IDE and typical getting started instructions?
-->

### Improving The Documentation

<!-- TODO
Updating, improving and correcting the documentation
-->

## Styleguides

### Commit Messages

## Writing commit messages ✍️

This monoropo uses Lerna with the [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/)
specification in order to create nice and readable changelogs.
The [Semantic Versioning 2.0](https://semver.org/) specification is used for versioning.

To include commits in the changelog, please ensure that you include the following keywords:

- Start the commit with `fix:` to trigger a patch (0.0.x) version.
- Start the commit with `feat:` to trigger a minor (0.x.0) version.
- Start the description / footer of a commit with `BREAKING-CHANGE:` to trigger a major (x.0.0) version. You also have to add either `fix:` or `feat:` to the main body of the commit when using `BREAKING-CHANGE:`. Do this when the changes directly effect the built files / components used by the end user.
See the examples further below to learn how to use the correct syntax.

### Scope

To make commit messages and the changelog more specific and readable, you have the option to scope your commits by adding a keyword in parentheses that indicates the area or aspect you are working on. This practice helps provide clearer context and organization to the commit history.

Examples:

- Adding a new component: `feat(button): added a new button component`.
- Adding a new icon: `feat(icons): added a new chevron icon`.
- Adding documentation for icons: `docs(icons): added new documentation for the icons package`.

#### Components

When you are committing changes to a component, try to **_always_** use scopes with the name of the component. This will make the changelogs very consistant and readable.

### When to use what keywords

It is crucial to understand the distinctions between the two sections mentioned below. If you wish for commit messages to be included in the changelog, please use `fix:`, `feat:`, or `BREAKING-CHANGE:` as keywords. These keywords indicate changes that impact the users of our NPM packages and are therefore significant to highlight. For any other types of changes that do not directly affect the end user, please utilize a different keyword. If you are uncertain about which keyword to use and the changes are non-user-facing, you can use `chore:` as a default keyword.

#### Added to changelog

- `fix:` Patches a bug in the codebase. Nothing new is introduced in terms of functionality.
- `feat:` Introduces a new feature to the codebase. A new component is an often use case.
- `BREAKING-CHANGE:` Introduces a breaking change to existing functionality.
- **Examples:**
- A component is removed from a package
- Functionality of a component is changed in a way that requires the end user to perform an action

#### Not added to changelog

- `build:` Changes that affect the build system or external dependencies (example scopes: rollup, stylelint, npm)
- `chore:` Other changes that don't modify src or test files
- `docs:` Documentation only changes
- `style:` Changes that do not affect the meaning of the code (white-space, formatting, missing semi-colons, etc)
- `test:` Adding missing tests or correcting existing tests
- `refactor:` A code change that neither fixes a bug nor adds a feature
- `revert:` Reverts a previous commit
- `perf:` A code change that improves performance

### Commit examples

Added some new documentation:

```
docs: added a new documentation file for developers
```

Fixed something related to the button component:

```
fix(button): fixed an issue where the button component didn't show up correctly on mobile
```

To indicate a fix related to the button component that requires action from the end user and is a breaking change:

```
fix(button): changed name of font-size prop to size
BREAKING CHANGE: changed the name of the font-size prop to size to make it more readable
```

-->

## Join The Project Team

<!-- TODO -->

<!-- omit in toc -->

## Attribution

This guide is based on the **contributing-gen**. [Make your own](https://github.com/bttger/contributing-gen)!
Loading

0 comments on commit b70c631

Please sign in to comment.