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What does this PR change?
Added sequential emotes support
How to test the changes?
https://play.decentraland.zone/?BUILDER_SERVER_URL=https://builder-api.decentraland.zone/v1&NETWORK=sepolia&DEBUG_MODE=true&WITH_COLLECTIONS=9ea65056-3e0a-4093-a61a-f1760ee3c710&position=100,100&explorer-branch=feat/sequential-emotes
Our Code Review Standards
https://github.com/decentraland/unity-renderer/blob/master/docs/code-review-standards.md
Copilot summary
🤖 Generated by Copilot at 1c6adf7
This pull request refactors the EmotesService domain layer and related classes to support sequential emotes, which are emotes that consist of multiple animation clips. It introduces a new type called
EmoteAnimationData
that replaces the oldEmoteClipData
type, and a new struct calledAnimationSequence
that represents the sequence of clips for an emote. It also updates theIEmoteReference
,IEmoteAnimationLoader
, andIAnimator
interfaces, and theEmbedEmoteReference
,NftEmoteReference
,EmoteAnimationLoader
,EmotesService
,AvatarAnimatorLegacy
,DCLCharacterController
,AvatarEmotesController
, andEmotesCustomizationComponentController
classes to use the new types and logic. It also fixes a circular dependency issue in theEmotesServiceDefinitions.asmdef
file, and adds a debug log statement in theAsyncEmoteLoad
method.