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Feat/better toon and env #515

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Initial Status Report

This month’s work primarily involved experimentation and debugging to identify the root causes of certain problems and implement improvements where possible. Below is a detailed overview of the progress:

1. Toon Shader:

  • Significant improvements were made to the lighting, enhancing the overall visual
  • The implementation of outlines is still pending and will be prioritized in the next stage.

2. Bloom:

  • A key improvement was achieved by modifying the cli_environment.tres file, which brought the bloom effect closer to the desired result.

3. Lighting Issue:

  • During the exploration phase, a material-related issue was identified: textures designated for albedo were found to be incorrectly placed in the emission slot. This misconfiguration prevents the materials from receiving shadows as expected. The root cause has been identified, and work is ongoing to resolve it.

The primary focus this month was on deepening the understanding of the project’s architecture and exploring solutions for the specified tasks. Progress was made in several areas, but some aspects, such as the outlines for the toon shader and the resolution of the lighting issue, require further development.

@manuelmaceira manuelmaceira self-assigned this Nov 28, 2024
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