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ADR-156-scene-triggers-custom-animations #156
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menduz
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Dec 15, 2022
menduz
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Dec 15, 2022
Since the animations are downloaded together with the scene's content, there's a corner case that needs to be handled gracefully: Player A sees Player B far away, but has not downloaded the scene where Player B is standing. The scene triggers an animation on Player B, but Player A doesn't have that animation downloaded. In this scenario, it's acceptable for Player A to not see the animation, since Player A is also not seeing the scene that gives that animation context. | ||
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**Syntax and semantics** |
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how will the scene creator specify and upload the animations? I think we should leverage as much as possible the emotes functionality for it. Any idea on how it may look?
Co-authored-by: menduz <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
menduz
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ADR-155-scene-triggers-custom-animations
ADR-156-scene-triggers-custom-animations
Dec 16, 2022
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
Co-authored-by: Kevin Szuchet <[email protected]> Signed-off-by: Nicolas Earnshaw <[email protected]>
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