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v0.2.3

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@deavid deavid released this 23 Jun 19:33
b65efe5

Version 0.2.3 - 2024-06-23

Features:

  • New Consumable Items:
    • Salt: You can drop salt on the ground, and if the ghost walks over it,
      it will leave a trace of salt where it goes. These traces are only visible
      under UV light.
    • Quartz Stone: It absorbs the ghost's hunting energy, effectively shortening
      hunts and protecting the player. The stone gradually cracks and eventually
      breaks after repeated uses.
    • Sage: Burn it and smoke the ghost, and it will calm it down for 30 seconds.
      During hunts, it will confuse the ghost and make it lose track of the player.
  • New Menu: Map Hub:
    • Provides a clear and dedicated menu for selecting the map and difficulty
      level before starting a new game.
    • Displays all available maps in a list, allowing for easy browsing and selection.
    • Presents a separate screen for choosing from a range of 16 difficulty levels,
      each with a description of its unique challenges.
  • Expanded Difficulty System:
    • Offers 16 distinct difficulty levels, ranging from "Novice Investigator"
      to "Master Guardian", providing a wide range of challenges for players
      of all skill levels.
    • Each difficulty level affects various aspects of the game, including
      ghost behavior, environment conditions, player attributes, and scoring.
    • Difficulties now customize the available equipment for the player.
  • Improved Ghost Expulsion Feedback:
    • When a ghost is successfully expelled, it now fades out over 5 seconds
      while emitting smoke particles, creating a more noticeable and satisfying
      visual effect.
    • The ghost's breach also fades out, indicating its permanent
      departure from the location.
    • Two distinct roar sounds now play during the expulsion, adding to the
      dramatic effect.

Fixes:

  • Lighting: Several adjustments have been made to the lighting system to
    create a more visually appealing and atmospheric environment.
  • Quartz Stone: The Quartz Stone's energy absorption rate is now adjusted
    based on the selected difficulty level, making it more effective at higher difficulty levels.
  • Repellent Flask: The behavior of the Repellent Flask particles has been
    improved. They now spread more realistically, preventing them from clumping
    together or moving in an unnatural way.
  • Hiding Mechanics:
    • Players can no longer hide while carrying any items,
      preventing conflicts with other actions.
    • The player's sprite now changes color when hiding,
      providing a visual indicator of their hidden state.
    • Hiding now requires the player to hold down the "E" key
      for a short duration, reducing accidental triggers.
  • Truck Journal: The Truck Journal UI now filters possible evidence more
    effectively based on the selected ghost type, streamlining the evidence selection process.
  • Windows: Fixed a bug that prevented map tileset images from loading correctly
    in the Windows build, ensuring compatibility and a consistent experience across platforms.
  • General:
    • Addressed several warnings and clippy lints to improve
      code quality and maintainability.
    • Fixed minor UI issues and typos in the game.