Version 0.2.3 - 2024-06-23
Features:
- New Consumable Items:
- Salt: You can drop salt on the ground, and if the ghost walks over it,
it will leave a trace of salt where it goes. These traces are only visible
under UV light. - Quartz Stone: It absorbs the ghost's hunting energy, effectively shortening
hunts and protecting the player. The stone gradually cracks and eventually
breaks after repeated uses. - Sage: Burn it and smoke the ghost, and it will calm it down for 30 seconds.
During hunts, it will confuse the ghost and make it lose track of the player.
- Salt: You can drop salt on the ground, and if the ghost walks over it,
- New Menu: Map Hub:
- Provides a clear and dedicated menu for selecting the map and difficulty
level before starting a new game. - Displays all available maps in a list, allowing for easy browsing and selection.
- Presents a separate screen for choosing from a range of 16 difficulty levels,
each with a description of its unique challenges.
- Provides a clear and dedicated menu for selecting the map and difficulty
- Expanded Difficulty System:
- Offers 16 distinct difficulty levels, ranging from "Novice Investigator"
to "Master Guardian", providing a wide range of challenges for players
of all skill levels. - Each difficulty level affects various aspects of the game, including
ghost behavior, environment conditions, player attributes, and scoring. - Difficulties now customize the available equipment for the player.
- Offers 16 distinct difficulty levels, ranging from "Novice Investigator"
- Improved Ghost Expulsion Feedback:
- When a ghost is successfully expelled, it now fades out over 5 seconds
while emitting smoke particles, creating a more noticeable and satisfying
visual effect. - The ghost's breach also fades out, indicating its permanent
departure from the location. - Two distinct roar sounds now play during the expulsion, adding to the
dramatic effect.
- When a ghost is successfully expelled, it now fades out over 5 seconds
Fixes:
- Lighting: Several adjustments have been made to the lighting system to
create a more visually appealing and atmospheric environment. - Quartz Stone: The Quartz Stone's energy absorption rate is now adjusted
based on the selected difficulty level, making it more effective at higher difficulty levels. - Repellent Flask: The behavior of the Repellent Flask particles has been
improved. They now spread more realistically, preventing them from clumping
together or moving in an unnatural way. - Hiding Mechanics:
- Players can no longer hide while carrying any items,
preventing conflicts with other actions. - The player's sprite now changes color when hiding,
providing a visual indicator of their hidden state. - Hiding now requires the player to hold down the "E" key
for a short duration, reducing accidental triggers.
- Players can no longer hide while carrying any items,
- Truck Journal: The Truck Journal UI now filters possible evidence more
effectively based on the selected ghost type, streamlining the evidence selection process. - Windows: Fixed a bug that prevented map tileset images from loading correctly
in the Windows build, ensuring compatibility and a consistent experience across platforms. - General:
- Addressed several warnings and clippy lints to improve
code quality and maintainability. - Fixed minor UI issues and typos in the game.
- Addressed several warnings and clippy lints to improve