Releases: dborth/fceugx
Releases · dborth/fceugx
[What's New 2.0.1 - September 6, 2008]
* Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code * RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu * Start/Select reversed mapping fixed for Wii controllers * Small bug fixes / improvements / tweaks
[What's New 2.0.0 - September 1, 2008]
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX * Wiimote, Nunchuk, and Classic controller support * Button mapping for all controller types * Full support for SD, USB, DVD, GC Memory Card, and Zip files * Game starts immediately after loading * Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these * Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile. * 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program * One makefile to make all versions