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BT70 Decoupling Your Architecture.cmproj
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Ben Tristem committed Jul 12, 2016
1 parent fd0cb1f commit f9e5c2b
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Showing 4 changed files with 4 additions and 1 deletion.
Binary file modified BattleTank/Content/Tank/TankPlayerController_BP.uasset
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Binary file modified BattleTank/Content/UI/PlayerUI_BP.uasset
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3 changes: 3 additions & 0 deletions BattleTank/Source/BattleTank/Private/Tank.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,9 @@ ATank::ATank()
void ATank::BeginPlay()
{
Super::BeginPlay(); // Needed for BP Begin Play to run!

auto TankName = GetName();
UE_LOG(LogTemp, Warning, TEXT("%s DONKEY: Tank C++ Begin Play"), *TankName)
}

void ATank::AimAt(FVector HitLocation)
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2 changes: 1 addition & 1 deletion BattleTank/Source/BattleTank/Public/TankAimingComponent.h
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Expand Up @@ -32,7 +32,7 @@ class BATTLETANK_API UTankAimingComponent : public UActorComponent

protected:
UPROPERTY(BlueprintReadOnly, Category = "State")
EFiringState FiringState = EFiringState::Aiming;
EFiringState FiringState = EFiringState::Locked;

private:
// Sets default values for this component's properties
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