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sometimes animations became choppy and even not working #67

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19 changes: 9 additions & 10 deletions DACircularProgress/DACircularProgressView.m
Original file line number Diff line number Diff line change
Expand Up @@ -204,32 +204,31 @@ - (void)setProgress:(CGFloat)progress
withDuration:(CFTimeInterval)duration
{
[self.layer removeAnimationForKey:@"indeterminateAnimation"];
[self.circularProgressLayer removeAnimationForKey:@"progress"];

// on basic animations, the value is reset to its original value once animation is finished
// to avoid this, just set the progress value before removing animation
CGFloat currentProgress = ((DACircularProgressLayer*)self.circularProgressLayer.presentationLayer).progress;
self.circularProgressLayer.progress = currentProgress;

[self.circularProgressLayer removeAnimationForKey:@"progress"];

CGFloat pinnedProgress = MIN(MAX(progress, 0.0f), 1.0f);
if (animated) {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
animation.duration = duration;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.fillMode = kCAFillModeForwards;
animation.fromValue = [NSNumber numberWithFloat:self.progress];
animation.fromValue = [NSNumber numberWithFloat:currentProgress];
animation.toValue = [NSNumber numberWithFloat:pinnedProgress];
animation.removedOnCompletion = NO;
animation.beginTime = CACurrentMediaTime() + initialDelay;
animation.delegate = self;
[self.circularProgressLayer addAnimation:animation forKey:@"progress"];
} else {
[self.circularProgressLayer setNeedsDisplay];
self.circularProgressLayer.progress = pinnedProgress;
}
}

- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)flag
{
NSNumber *pinnedProgressNumber = [animation valueForKey:@"toValue"];
self.circularProgressLayer.progress = [pinnedProgressNumber floatValue];
}


#pragma mark - UIAppearance methods

- (UIColor *)trackTintColor
Expand Down