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This repository has been archived by the owner on Aug 4, 2024. It is now read-only.

Version 1.3

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@danenders danenders released this 13 Aug 14:58

This patch collects all changes made since Jun 7th. Some changes may be missing from the summary below, see commits for in-depth notes.

Major Changes

  • Fixes Fly flag setting
  • Fixes Silph Rocket flags setting prematurely
  • Player can no longer Surf or Fish on cycling road
  • HMs should be tied to proper badge requirements now
  • Cycling Road grass can now generate encounters
  • Prof. Oak's Aide (Cedar) will now properly progress their gift questline
  • Safari Zone warps now send the player to the correct zones
  • Pokeblock spaces now have collision
  • Lavendar Town warps corrected
  • Bill's postgame quest now begins properly
  • Moltres' cave can now be entered
  • Legendaries now clear after being encountered
  • Seafoam Island boulders now properly set (fixes softlock)
  • Seafoam Island currents adjusted (fixes potential softlock)
  • Karate Master has been removed from the Dojo
  • Silph Co elevators completely reworked

Minor Changes

  • Rival items updated
  • Adjusted Berry dialogue
  • Removed more references to the "Wailmer Pail"
  • Rival route 22 battle should no longer auto-start
  • Rocket Hideout barrier should remove if you clear dungeon without beating Rocket Grunt 12
  • Screen fade should work properly after battling Rooftop Rocket
  • Screen fade should work properly after battling Cerulean Rocket
  • Nugget Bridge cutscene triggers should disable after both choices now
  • Various signs corrected
  • Various metatile text corrected
  • Various dialogue issues (typos, message length, 'garbled' text) fixed
  • Lapras NPC will disappear after gift, no longer overlapping a Rocket in postgame
  • Various NPC movement types adjusted
  • Fixed Play Nice's description
  • Egg hatch fonts corrected
  • Retiring from the Battle Tower should no longer get stuck in a trigger loop

Save Data from 1.2 and earlier should be compatible with these changes. However, due to the extent of some changes, I cannot guarantee all fixes will correct issues (or not cause issues) for currently active playthroughs.