This repository has been archived by the owner on Aug 4, 2024. It is now read-only.
This patch collects all changes made since Jun 7th. Some changes may be missing from the summary below, see commits for in-depth notes.
Major Changes
- Fixes Fly flag setting
- Fixes Silph Rocket flags setting prematurely
- Player can no longer Surf or Fish on cycling road
- HMs should be tied to proper badge requirements now
- Cycling Road grass can now generate encounters
- Prof. Oak's Aide (Cedar) will now properly progress their gift questline
- Safari Zone warps now send the player to the correct zones
- Pokeblock spaces now have collision
- Lavendar Town warps corrected
- Bill's postgame quest now begins properly
- Moltres' cave can now be entered
- Legendaries now clear after being encountered
- Seafoam Island boulders now properly set (fixes softlock)
- Seafoam Island currents adjusted (fixes potential softlock)
- Karate Master has been removed from the Dojo
- Silph Co elevators completely reworked
Minor Changes
- Rival items updated
- Adjusted Berry dialogue
- Removed more references to the "Wailmer Pail"
- Rival route 22 battle should no longer auto-start
- Rocket Hideout barrier should remove if you clear dungeon without beating Rocket Grunt 12
- Screen fade should work properly after battling Rooftop Rocket
- Screen fade should work properly after battling Cerulean Rocket
- Nugget Bridge cutscene triggers should disable after both choices now
- Various signs corrected
- Various metatile text corrected
- Various dialogue issues (typos, message length, 'garbled' text) fixed
- Lapras NPC will disappear after gift, no longer overlapping a Rocket in postgame
- Various NPC movement types adjusted
- Fixed Play Nice's description
- Egg hatch fonts corrected
- Retiring from the Battle Tower should no longer get stuck in a trigger loop
Save Data from 1.2 and earlier should be compatible with these changes. However, due to the extent of some changes, I cannot guarantee all fixes will correct issues (or not cause issues) for currently active playthroughs.