ARTS_Character
is a custom character class designed for a Real-Time Strategy (RTS) style game, enabling a flying camera perspective. This character class allows developers to seamlessly move, rotate, and zoom using the specified input configurations.
- RTS Camera Movement: Smooth movement, rotation, and zoom functions are integrated to offer a fluid camera experience typical in RTS games.
- Input Actions: Custom input actions to handle camera movement, rotation, and zoom.
- Camera Components: Integrated SpringArm and Camera components to provide a holistic camera setup.
- Overhead UI: An embedded overhead widget for additional UI elements.
- Network Replication: Network functions are available to ensure synchronized gameplay across clients in a multiplayer setting.
InputMappingContext
: Context for input mappings.MoveAction
: Action mapping for camera movement.RotateAction
: Action mapping for camera rotation.ZoomAction
: Action mapping for camera zoom.
CameraBoom
: Spring arm component responsible for the camera's distance from the focal point.FollowCamera
: The actual camera component capturing the player's view.OverheadWidget
: UI widget that can be customized for any overhead elements.
DesiredLocation
: Target location to which the camera should move.Movement_Interp
: Interpolation rate for movement.Movement_Speed
: Speed at which the camera moves.
DesiredYawRotation
: Target yaw rotation value.Rotation_Interp
: Interpolation rate for rotation.Rotation_Speed
: Speed at which the camera rotates.
DesiredZoom
: Target zoom value.ZoomSpeed
: Speed of the zoom action.Zoom_Interp
: Interpolation rate for zoom.MinZoomDistance
: Minimum distance to which the camera can zoom in.MaxZoomDistance
: Maximum distance to which the camera can zoom out.
Multicast_SetDesiredLocation
: A function that is called on all clients to set the desired location.Server_HandleInput
: A server-side function to handle and validate the input.
HandleInput
: Central method to manage Move, Rotate, and Zoom inputs.UpdateMovement
,UpdateRotation
,UpdateZoom
: Functions to refresh character's position, rotation, and zoom respectively, per tick.Move
,Rotate
,Zoom
: Individual methods to handle the corresponding input actions.
- Integration: To use the
ARTS_Character
in your project, ensure you include the header"RTS_Character.h"
and set up the necessary input mappings in the project settings. - Configuration: Adjust the properties like Movement_Speed, Rotation_Speed, ZoomSpeed, etc., to fit the desired gameplay feel.
- Networking: If you're working on a multiplayer game, ensure your game server is correctly set up to handle and validate inputs across clients using the provided server functions.
ARTS_Character
provides a comprehensive solution for those looking to implement an RTS-style flying camera in Unreal Engine 5. With customizable input actions and adjustable properties, it offers both flexibility and ease of use. Whether you're building a single-player RTS or a multiplayer game, ARTS_Character
is an excellent starting point.