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Prepping for v2.0.8 #61
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Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Cleaning up code and updating Travis configurations
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Major: * Migrated to GitHub Actions for CI and deployment * Added preliminary support for exporting meshes to Comsol Minor: * Update BlendGAMer python formatting * Add macOS deployment target Sierra for BlendGAMer releases * Bind surface area function in PyGAMer * Update tetrahedralization code logic * Update BlendGAMer version check * Fixed building of documentation on readthedocs.io
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Signed-off-by: Chris Lee <[email protected]>
Update dependencies + Support for Blender 2.93
Signed-off-by: Christopher T. Lee <[email protected]>
Signed-off-by: Christopher T. Lee <[email protected]>
* Print errors to console when hole filling fails Fixes #39 Signed-off-by: Christopher T. Lee <[email protected]> * Update google-test repo Signed-off-by: Christopher T. Lee <[email protected]> * feat: Bump metadata to support Blender 3.3 LTS Signed-off-by: Christopher T. Lee <[email protected]> * refactor: Add offender info to runtime errors Signed-off-by: Christopher T. Lee <[email protected]> * refactor(blendgamer): Update blendgamer cmap Aiming for blender3.3LTS and mpl 3.6.2 Signed-off-by: Christopher T. Lee <[email protected]> * feat(blendgamer): Deviatoric curvature Signed-off-by: Christopher T. Lee <[email protected]> * chore: bump support blender to 3.6 LTS Fixes #56 Signed-off-by: Christopher T. Lee <[email protected]> * chore: Stop support for Blender 2.79b Signed-off-by: Christopher T. Lee <[email protected]> --------- Signed-off-by: Christopher T. Lee <[email protected]>
fixes #52 Signed-off-by: Christopher T. Lee <[email protected]>
Signed-off-by: Christopher T. Lee <[email protected]>
Signed-off-by: Christopher T. Lee <[email protected]>
Signed-off-by: Christopher T. Lee <[email protected]>
Support for custom region points and mean curvature export in BlendGAMer
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Description
Prepping for new release 2.0.8
Status