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XWALK-4992 [windows] App does not support gamepad
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While chromium is bundling xinput1_3.dll from DirectX redist, using whatever
platform suports. Logic about what dll is in use for different platforms is
copied from Xinput.h.
In order to target all of the Windows versions with the same binary, chosen to
keep dynamic linking approach. Otherwise, there would be a problem with
XInputEnable not available in xinput dll before Windows8 and deprecated on
Windows 10.

Snippet from <ProgramFiles>\Windows Kits\10\Include\10.0.10586.0\um\Xinput.h:

\#if(_WIN32_WINNT >= _WIN32_WINNT_WIN8)
\#define XINPUT_DLL_A  "xinput1_4.dll"
\#define XINPUT_DLL_W L"xinput1_4.dll"
\#else
\#define XINPUT_DLL_A  "xinput9_1_0.dll"
\#define XINPUT_DLL_W L"xinput9_1_0.dll"
\#endif

For detailed information on Windows library loading and search path priorities,
check https://msdn.microsoft.com documentation on LoadLibrary().

Upstreaming the patch planned, too.
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astojilj authored and Olli Raula committed Feb 4, 2016
1 parent 5e4edb4 commit 3da217c
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Showing 6 changed files with 23 additions and 42 deletions.
1 change: 0 additions & 1 deletion chrome/installer/mini_installer/chrome.release
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,6 @@ natives_blob.bin: %(VersionDir)s\
resources.pak: %(VersionDir)s\
snapshot_blob.bin: %(VersionDir)s\
syzyasan_rtl.dll: %(VersionDir)s\
xinput1_3.dll: %(VersionDir)s\
#
# Sub directories living in the version dir
#
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5 changes: 0 additions & 5 deletions chrome/tools/build/win/FILES.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -382,11 +382,6 @@ FILES = [
'buildtype': ['dev', 'official'],
'filegroup': ['default', 'symsrc'],
},
# XInput files:
{
'filename': 'xinput1_3.dll',
'buildtype': ['dev', 'official'],
},
# Native Client plugin files:
{
'filename': 'nacl_irt_x86_32.nexe',
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23 changes: 18 additions & 5 deletions content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
Original file line number Diff line number Diff line change
Expand Up @@ -50,10 +50,22 @@ const WebUChar* const GamepadSubTypeName(BYTE sub_type) {
}
}

const WebUChar* XInputDllFileName() {
// Xinput.h defines filenames on different versions.
if (base::win::GetVersion() >= base::win::VERSION_WIN8) {
return FILE_PATH_LITERAL("xinput1_4.dll");
} else if (base::win::GetVersion() >= base::win::VERSION_WIN7) {
return FILE_PATH_LITERAL("xinput9_1_0.dll");
} else {
// Vista and before use DirectX redistributable.
return FILE_PATH_LITERAL("xinput1_3.dll");
}
}

} // namespace

GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin()
: xinput_dll_(base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))),
: xinput_dll_(base::FilePath(XInputDllFileName())),
xinput_available_(GetXInputDllFunctions()) {
for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
platform_pad_state_[i].status = DISCONNECTED;
Expand Down Expand Up @@ -314,10 +326,8 @@ void GamepadPlatformDataFetcherWin::GetRawInputPadData(
bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() {
xinput_get_capabilities_ = NULL;
xinput_get_state_ = NULL;
xinput_enable_ = reinterpret_cast<XInputEnableFunc>(
XInputEnableFunc xinput_enable = reinterpret_cast<XInputEnableFunc>(
xinput_dll_.GetFunctionPointer("XInputEnable"));
if (!xinput_enable_)
return false;
xinput_get_capabilities_ = reinterpret_cast<XInputGetCapabilitiesFunc>(
xinput_dll_.GetFunctionPointer("XInputGetCapabilities"));
if (!xinput_get_capabilities_)
Expand All @@ -326,7 +336,10 @@ bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() {
xinput_dll_.GetFunctionPointer("XInputGetState"));
if (!xinput_get_state_)
return false;
xinput_enable_(true);
if (xinput_enable) {
// XInputEnable is unavailable before Win8 and deprecated in Win10.
xinput_enable(true);
}
return true;
}

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9 changes: 4 additions & 5 deletions content/browser/gamepad/gamepad_platform_data_fetcher_win.h
Original file line number Diff line number Diff line change
Expand Up @@ -49,10 +49,10 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
typedef DWORD (WINAPI *XInputGetStateFunc)(
DWORD dwUserIndex, XINPUT_STATE* pState);

// Get functions from dynamically loaded xinput1_3.dll. We don't use
// DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
// isn't redistributable. Returns true if loading was successful. We include
// xinput1_3.dll with Chrome.
// Get functions from dynamically loaded xinputX_Y.dll. We don't use
// DELAYLOAD because XInputEnable is not available on all versions (it is
// marked as deprecated on Win10) and thus the symbol is resolved in runtime.
// Returns true if loading was successful.
bool GetXInputDllFunctions();

// Scan for connected XInput and DirectInput gamepads.
Expand All @@ -71,7 +71,6 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {

// Function pointers to XInput functionality, retrieved in
// |GetXinputDllFunctions|.
XInputEnableFunc xinput_enable_;
XInputGetCapabilitiesFunc xinput_get_capabilities_;
XInputGetStateFunc xinput_get_state_;

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24 changes: 0 additions & 24 deletions content/content_common.gypi
Original file line number Diff line number Diff line change
Expand Up @@ -1042,30 +1042,6 @@
'<(DEPTH)/third_party/khronos',
],
}],
['OS=="win" and directxsdk_exists=="True"', {
'actions': [
{
'action_name': 'extract_xinput',
'variables': {
'input': 'APR2007_xinput_<(winsdk_arch).cab',
'output': 'xinput1_3.dll',
},
'inputs': [
'../third_party/directxsdk/files/Redist/<(input)',
],
'outputs': [
'<(PRODUCT_DIR)/<(output)',
],
'action': [
'python',
'../build/extract_from_cab.py',
'..\\third_party\\directxsdk\\files\\Redist\\<(input)',
'<(output)',
'<(PRODUCT_DIR)',
],
},
]
}],
['use_seccomp_bpf==0', {
'sources!': [
'common/sandbox_linux/android/sandbox_bpf_base_policy_android.cc',
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3 changes: 1 addition & 2 deletions tools/checkbins/checkbins.py
Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,7 @@
# Windows guru for advice.
EXCLUDED_FILES = ['chrome_frame_mini_installer.exe',
'mini_installer.exe',
'wow_helper.exe',
'xinput1_3.dll' # Microsoft DirectX redistributable.
'wow_helper.exe'
]

def IsPEFile(path):
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