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Add models (#89)
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* 64 add model shotgun 410g (#72)

* Add model def for #64

Signed-off-by: macinsight <[email protected]>

* Add Help defs for #64

Signed-off-by: macinsight <[email protected]>

* Add lang defs for #64

Signed-off-by: macinsight <[email protected]>

* Add fix defs for #64

Signed-off-by: macinsight <[email protected]>

* Add item defs for #64

Signed-off-by: macinsight <[email protected]>

* Update coavins_fixing_shotgun_410g.txt

Adjust item types from shotgun_10g to shotgun_410g where missed

* Update coavins_items_shotgun_410g.txt

Change types from 4410g to 410g where required

---------

Signed-off-by: macinsight <[email protected]>

* 21 expand models (#83)

* set model: 10855_Silver: Shotgun_20g

Signed-off-by: macinsight <[email protected]>

* Update Glock Models

Signed-off-by: macinsight <[email protected]>

* Update H&K Pistols

Signed-off-by: macinsight <[email protected]>

* Update Police Pistols

Signed-off-by: macinsight <[email protected]>

* Update SCAR Models

Signed-off-by: macinsight <[email protected]>

---------

Signed-off-by: macinsight <[email protected]>

* 81 add definition 4 gauge shotgun (#85)

* Add Model Definitions for #81

Signed-off-by: macinsight <[email protected]>

* Add Helper definitions for #81

Signed-off-by: macinsight <[email protected]>

* Add Translation definitions for #81

Signed-off-by: macinsight <[email protected]>

* Add fix definitions for #81

Signed-off-by: macinsight <[email protected]>

* Add item definitions for #81

Signed-off-by: macinsight <[email protected]>

* Add firearms to #81

Signed-off-by: macinsight <[email protected]>

---------

Signed-off-by: macinsight <[email protected]>

* 78 add definition automatic 308 rifle (#86)

* feat(model): Add defs for #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add helper defs for #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add lang defs for #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add fix defs for #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add item defs for #79

Signed-off-by: macinsight <[email protected]>

---------

Signed-off-by: macinsight <[email protected]>

* 79 add definition bolt action 308 (#87)

* feat(model): Add Model #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Helper #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Translation #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Fixing #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Items #79

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Weapons #79

Signed-off-by: macinsight <[email protected]>

---------

Signed-off-by: macinsight <[email protected]>

* fix(model): Update weapon type for Colt 1855 (#88)

[#62]

Signed-off-by: macinsight <[email protected]> [#62]

* fix(model): Assign correct types to SCAR Series

* feat(model): Add Type for BodyGuard380

* feat(model): Add type for S&W M52 .38cal

* feat(model): Add type for 1911 family

* feat(model): Add types to AR Variants

* feat(model): Add Model for #92

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Helper for #92

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Translation for #92

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Fix defs for #92

Signed-off-by: macinsight <[email protected]>

* feat(model): Add Parts for #92

Signed-off-by: macinsight <[email protected]>

* fix(model): Change assigned type for DEagle_Long to Pistol_44ae

Signed-off-by: macinsight <[email protected]>

* fix(model): Remove .50 AE from Models

* fix(model): Remove .50 AE from Helper

* fix(model): Remove .50 AE from Lang

* fix(model): Remove .50 AE from Fixings

* fix(model): Remove .50 AE from Parts

* fix: Remove .gitignore and convnetional commit config file

Signed-off-by: macinsight <[email protected]>

* fix: Add corrent weapon naming

Signed-off-by: macinsight <[email protected]>

* fix: Add corrent weapon naming

Signed-off-by: macinsight <[email protected]>

---------

Signed-off-by: macinsight <[email protected]>
Signed-off-by: macinsight <[email protected]> [#62]
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macinsight authored Nov 30, 2023
1 parent fa3ffb6 commit e01b364
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Showing 14 changed files with 715 additions and 105 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -25,52 +25,42 @@ CoavinsFirearms.AddOrReplaceModel(
, { 'BoltActionReceiver', 'BoltActionBolt' }
, 'BoltActionReceiver'
, 'Base.VarmintRifle')

CoavinsFirearms.AddOrReplaceModel(
'SKS'
, { 'SKS_Receiver', 'SKS_BoltCarrier' }
, 'SKS_Receiver')

CoavinsFirearms.AddOrReplaceModel(
'AK47'
, { 'AK47_Receiver', 'AK47_BoltCarrier' }
, 'AK47_Receiver')

CoavinsFirearms.AddOrReplaceModel(
'Pistol_45acp'
, { 'PistolReceiver_45acp', 'PistolSlide_45acp'}
, 'PistolReceiver_45acp')

CoavinsFirearms.AddOrReplaceModel(
'Pistol_9mm'
, { 'PistolReceiver_9mm', 'PistolSlide_9mm'}
, 'PistolReceiver_9mm')

CoavinsFirearms.AddOrReplaceModel(
'Shotgun_10g'
, { 'ShotgunReceiver_10g', 'ShotgunBarrel_10g' }
, 'ShotgunReceiver_10g')

CoavinsFirearms.AddOrReplaceModel(
'Shotgun_12g'
, { 'ShotgunReceiver_12g', 'ShotgunBarrel_12g' }
, 'ShotgunReceiver_12g')

CoavinsFirearms.AddOrReplaceModel(
'Pistol_22lr'
, { 'PistolReceiver_22lr', 'PistolSlide_22lr'}
, 'PistolReceiver_22lr')

CoavinsFirearms.AddOrReplaceModel(
'Revolver_45lc'
, { 'RevolverReceiver_45lc', 'RevolverCylinder_45lc' }
, 'RevolverReceiver_45lc')

CoavinsFirearms.AddOrReplaceModel(
'Pistol_380acp'
, { 'PistolReceiver_380acp', 'PistolSlide_380acp'}
, 'PistolReceiver_380acp')

CoavinsFirearms.AddOrReplaceModel(
'Rifle_556'
, { 'RifleUpperReceiver_556', 'RifleLowerReceiver_556' }
Expand All @@ -87,7 +77,21 @@ CoavinsFirearms.AddOrReplaceModel(
'Revolver_38spc'
, { 'RevolverReceiver_38spc', 'RevolverCylinder_38spc' }
, 'RevolverReceiver_38spc')
CoavinsFirearms.AddOrReplaceModel(
'Shotgun_410g'
, { 'ShotgunReceiver_410g', 'ShotgunBarrel_410g' }
, 'ShotgunReceiver_410g')
CoavinsFirearms.AddOrReplaceModel(
'Shotgun_20g'
, { 'ShotgunReceiver_20g', 'ShotgunBarrel_20g' }
, 'ShotgunReceiver_20g')
CoavinsFirearms.AddOrReplaceModel(
'Rifle_308BA'
, { 'RifleUpperReceiver_308BA', 'RifleLowerReceiver_308BA' }
, 'RifleLowerReceiver_308BA')
CoavinsFirearms.AddOrReplaceModel(
'Rifle_308AR',{'RifleUpperReceiver_308AR', 'RifleLowerReceiver_308AR' }, 'RifleUpperReceiver_308AR')
CoavinsFirearms.AddOrReplaceModel(
'Shotgun_4g'
, { 'ShotgunReceiver_4g', 'ShotgunBarrel_4g' }
, 'ShotgunReceiver_4g')
Original file line number Diff line number Diff line change
Expand Up @@ -337,6 +337,29 @@ this.parts.RevolverCylinder_38spc = {}
this.parts.RevolverCylinder_38spc.CombinesWith = 'RevolverReceiver_38spc'
this.parts.RevolverCylinder_38spc.ConditionLowerChance = 3
this.parts.RevolverCylinder_38spc.ConditionMax = 20
this.parts.ShotgunReceiver_410g = {}
this.parts.ShotgunReceiver_410g.CombinesWith = 'ShotgunBarrel_410g'
this.parts.ShotgunReceiver_410g.Holds = { 'ShotgunForend_410g' }
this.parts.ShotgunReceiver_410g.ConditionLowerChance = 1
this.parts.ShotgunReceiver_410g.ConditionMax = 20
this.parts.ShotgunForend_410g = {}
this.parts.ShotgunForend_410g.InsertsInto = 'ShotgunReceiver_410g'
this.parts.ShotgunForend_410g.Holds = { 'ShotgunBoltCarrier_410g' }
this.parts.ShotgunForend_410g.ConditionLowerChance = 2
this.parts.ShotgunForend_410g.ConditionMax = 20
this.parts.ShotgunBoltCarrier_410g = {}
this.parts.ShotgunBoltCarrier_410g.InsertsInto = 'ShotgunForend_410g'
this.parts.ShotgunBoltCarrier_410g.Holds = { 'ShotgunBolt_410g' }
this.parts.ShotgunBoltCarrier_410g.ConditionLowerChance = 4
this.parts.ShotgunBoltCarrier_410g.ConditionMax = 20
this.parts.ShotgunBolt_410g = {}
this.parts.ShotgunBolt_410g.InsertsInto = 'ShotgunBoltCarrier_410g'
this.parts.ShotgunBolt_410g.ConditionLowerChance = 3
this.parts.ShotgunBolt_410g.ConditionMax = 20
this.parts.ShotgunBarrel_410g = {}
this.parts.ShotgunBarrel_410g.CombinesWith = 'ShotgunReceiver_410g'
this.parts.ShotgunBarrel_410g.ConditionLowerChance = 3
this.parts.ShotgunBarrel_410g.ConditionMax = 20
this.parts.ShotgunReceiver_20g = {}
this.parts.ShotgunReceiver_20g.CombinesWith = 'ShotgunBarrel_20g'
this.parts.ShotgunReceiver_20g.Holds = { 'ShotgunForend_20g' }
Expand All @@ -360,6 +383,77 @@ this.parts.ShotgunBarrel_20g = {}
this.parts.ShotgunBarrel_20g.CombinesWith = 'ShotgunReceiver_20g'
this.parts.ShotgunBarrel_20g.ConditionLowerChance = 3
this.parts.ShotgunBarrel_20g.ConditionMax = 20
this.parts.RifleLowerReceiver_308BA = {}
this.parts.RifleLowerReceiver_308BA.CombinesWith = 'RifleUpperReceiver_308BA'
this.parts.RifleLowerReceiver_308BA.ConditionLowerChance = 2
this.parts.RifleLowerReceiver_308BA.ConditionMax = 20
this.parts.RifleUpperReceiver_308BA = {}
this.parts.RifleUpperReceiver_308BA.CombinesWith = 'RifleLowerReceiver_308BA'
this.parts.RifleUpperReceiver_308BA.Holds = { 'RifleBoltCarrier_308BA' }
this.parts.RifleUpperReceiver_308BA.ConditionLowerChance = 2
this.parts.RifleUpperReceiver_308BA.ConditionMax = 20
this.parts.RifleBoltCarrier_308BA = {}
this.parts.RifleBoltCarrier_308BA.InsertsInto = 'RifleUpperReceiver_308BA'
this.parts.RifleBoltCarrier_308BA.Holds = { 'RifleFiringPin_308BA', 'RifleBolt_308BA' }
this.parts.RifleBoltCarrier_308BA.ConditionLowerChance = 3
this.parts.RifleBoltCarrier_308BA.ConditionMax = 20
this.parts.RifleFiringPin_308BA = {}
this.parts.RifleFiringPin_308BA.InsertsInto = 'RifleBoltCarrier_308BA'
this.parts.RifleFiringPin_308BA.ConditionLowerChance = 4
this.parts.RifleFiringPin_308BA.ConditionMax = 20
this.parts.RifleBolt_308BA = {}
this.parts.RifleBolt_308BA.InsertsInto = 'RifleBoltCarrier_308BA'
this.parts.RifleBolt_308BA.ConditionLowerChance = 2
this.parts.RifleBolt_308BA.ConditionMax = 20
this.parts.RifleLowerReceiver_308AR = {}
this.parts.RifleLowerReceiver_308AR.CombinesWith = 'RifleUpperReceiver_308AR'
this.parts.RifleLowerReceiver_308AR.ConditionLowerChance = 2
this.parts.RifleLowerReceiver_308AR.ConditionMax = 20
this.parts.RifleUpperReceiver_308AR = {}
this.parts.RifleUpperReceiver_308AR.CombinesWith = 'RifleLowerReceiver_308AR'
this.parts.RifleUpperReceiver_308AR.Holds = { 'RifleBoltCarrier_308AR' }
this.parts.RifleUpperReceiver_308AR.ConditionLowerChance = 2
this.parts.RifleUpperReceiver_308AR.ConditionMax = 20
this.parts.RifleBoltCarrier_308AR = {}
this.parts.RifleBoltCarrier_308AR.InsertsInto = 'RifleUpperReceiver_308AR'
this.parts.RifleBoltCarrier_308AR.Holds = { 'RifleFiringPin_308AR', 'RifleBolt_308AR' }
this.parts.RifleBoltCarrier_308AR.ConditionLowerChance = 3
this.parts.RifleBoltCarrier_308AR.ConditionMax = 20
this.parts.RifleFiringPin_308AR = {}
this.parts.RifleFiringPin_308AR.InsertsInto = 'RifleBoltCarrier_308AR'
this.parts.RifleFiringPin_308AR.ConditionLowerChance = 4
this.parts.RifleFiringPin_308AR.ConditionMax = 20
this.parts.RifleBolt_308AR = {}
this.parts.RifleBolt_308AR.InsertsInto = 'RifleBoltCarrier_308AR'
this.parts.RifleBolt_308AR.ConditionLowerChance = 2
this.parts.RifleBolt_308AR.ConditionMax = 20
this.parts.ShotgunReceiver_4g = {}
this.parts.ShotgunReceiver_4g.CombinesWith = 'ShotgunBarrel_4g'
this.parts.ShotgunReceiver_4g.Holds = { 'ShotgunForend_4g' }
this.parts.ShotgunReceiver_4g.ConditionLowerChance = 1
this.parts.ShotgunReceiver_4g.ConditionMax = 20
this.parts.ShotgunForend_4g = {}
this.parts.ShotgunForend_4g.InsertsInto = 'ShotgunReceiver_4g'
this.parts.ShotgunForend_4g.Holds = { 'ShotgunBoltCarrier_4g' }
this.parts.ShotgunForend_4g.ConditionLowerChance = 2
this.parts.ShotgunForend_4g.ConditionMax = 20
this.parts.ShotgunBoltCarrier_4g = {}
this.parts.ShotgunBoltCarrier_4g.InsertsInto = 'ShotgunForend_4g'
this.parts.ShotgunBoltCarrier_4g.Holds = { 'ShotgunBolt_4g' }
this.parts.ShotgunBoltCarrier_4g.ConditionLowerChance = 4
this.parts.ShotgunBoltCarrier_4g.ConditionMax = 20
this.parts.ShotgunBolt_4g = {}
this.parts.ShotgunBolt_4g.InsertsInto = 'ShotgunBoltCarrier_4g'
this.parts.ShotgunBolt_4g.ConditionLowerChance = 3
this.parts.ShotgunBolt_4g.ConditionMax = 20
this.parts.ShotgunBarrel_4g = {}
this.parts.ShotgunBarrel_4g.CombinesWith = 'ShotgunReceiver_4g'
this.parts.ShotgunBarrel_4g.ConditionLowerChance = 3
this.parts.ShotgunBarrel_4g.ConditionMax = 20
this.parts.PistolReceiver_50ae = {}
this.parts.PistolReceiver_50ae.CombinesWith = 'PistolSlide_50ae'
this.parts.PistolReceiver_50ae.ConditionLowerChance = 1 -- 100%
this.parts.PistolReceiver_50ae.ConditionMax = 20

this.getPartModel = function(modelName)
return this.parts[modelName]
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,16 @@ ItemName_EN = {
ItemName_coavinsfirearms.RevolverReceiver_38spc_Short = "Frame (.38 SPC)",
ItemName_coavinsfirearms.RevolverCylinder_38spc = "Revolver Cylinder (.38 SPC)",
ItemName_coavinsfirearms.RevolverCylinder_38spc_Short = "Cylinder (.38 SPC)"
ItemName_coavinsfirearms.ShotgunReceiver_410g = "Shotgun Receiver (410g)",
ItemName_coavinsfirearms.ShotgunReceiver_410g_Short = "Receiver (410g)",
ItemName_coavinsfirearms.ShotgunForend_410g = "Shotgun Forend (410g)",
ItemName_coavinsfirearms.ShotgunForend_410g_Short = "Forend (410g)",
ItemName_coavinsfirearms.ShotgunBoltCarrier_410g = "Shotgun Bolt Carrier (410g)",
ItemName_coavinsfirearms.ShotgunBoltCarrier_410g_Short = "Bolt Carrier (410g)",
ItemName_coavinsfirearms.ShotgunBolt_410g = "Shotgun Bolt (410g)",
ItemName_coavinsfirearms.ShotgunBolt_410g_Short = "Bolt (410g)",
ItemName_coavinsfirearms.ShotgunBarrel_410g = "Shotgun Barrel (410g)",
ItemName_coavinsfirearms.ShotgunBarrel_410g_Short = "Barrel (410g)",
ItemName_coavinsfirearms.ShotgunReceiver_20g = "Shotgun Receiver (20g)",
ItemName_coavinsfirearms.ShotgunReceiver_20g_Short = "Receiver (20g)",
ItemName_coavinsfirearms.ShotgunForend_20g = "Shotgun Forend (20g)",
Expand All @@ -140,4 +150,34 @@ ItemName_EN = {
ItemName_coavinsfirearms.ShotgunBolt_20g_Short = "Bolt (20g)",
ItemName_coavinsfirearms.ShotgunBarrel_20g = "Shotgun Barrel (20g)",
ItemName_coavinsfirearms.ShotgunBarrel_20g_Short = "Barrel (20g)",
ItemName_coavinsfirearms.RifleLowerReceiver_308BA = "Rifle Lower Receiver (.308BA)",
ItemName_coavinsfirearms.RifleLowerReceiver_308BA_Short = "Lower Receiver (.308BA)",
ItemName_coavinsfirearms.RifleUpperReceiver_308BA = "Rifle Upper Receiver (.308BA)",
ItemName_coavinsfirearms.RifleUpperReceiver_308BA_Short = "Upper Receiver (.308BA)",
ItemName_coavinsfirearms.RifleBoltCarrier_308BA = "Rifle Bolt Carrier (.308BA)",
ItemName_coavinsfirearms.RifleBoltCarrier_308BA_Short = "Bolt Carrier (.308BA)",
ItemName_coavinsfirearms.RifleFiringPin_308BA = "Rifle Firing Pin (.308BA)",
ItemName_coavinsfirearms.RifleFiringPin_308BA_Short = "Firing Pin (.308BA)",
ItemName_coavinsfirearms.RifleBolt_308BA = "Rifle Bolt (.308BA)",
ItemName_coavinsfirearms.RifleBolt_308BA_Short = "Bolt (.308BA)",
ItemName_coavinsfirearms.RifleLowerReceiver_308AR = "Rifle Lower Receiver (.308 AR)",
ItemName_coavinsfirearms.RifleLowerReceiver_308AR_Short = "Lower Receiver (.308 AR)",
ItemName_coavinsfirearms.RifleUpperReceiver_308AR = "Rifle Upper Receiver (.308 AR)",
ItemName_coavinsfirearms.RifleUpperReceiver_308AR_Short = "Upper Receiver (.308 AR)",
ItemName_coavinsfirearms.RifleBoltCarrier_308AR = "Rifle Bolt Carrier (.308 AR)",
ItemName_coavinsfirearms.RifleBoltCarrier_308AR_Short = "Bolt Carrier (.308 AR)",
ItemName_coavinsfirearms.RifleFiringPin_308AR = "Rifle Firing Pin (.308 AR)",
ItemName_coavinsfirearms.RifleFiringPin_308AR_Short = "Firing Pin (.308 AR)",
ItemName_coavinsfirearms.RifleBolt_308AR = "Rifle Bolt (.308 AR)",
ItemName_coavinsfirearms.RifleBolt_308AR_Short = "Bolt (.308 AR)",
ItemName_coavinsfirearms.ShotgunReceiver_4g = "Shotgun Receiver (4g)",
ItemName_coavinsfirearms.ShotgunReceiver_4g_Short = "Receiver (4g)",
ItemName_coavinsfirearms.ShotgunForend_4g = "Shotgun Forend (4g)",
ItemName_coavinsfirearms.ShotgunForend_4g_Short = "Forend (4g)",
ItemName_coavinsfirearms.ShotgunBoltCarrier_4g = "Shotgun Bolt Carrier (4g)",
ItemName_coavinsfirearms.ShotgunBoltCarrier_4g_Short = "Bolt Carrier (4g)",
ItemName_coavinsfirearms.ShotgunBolt_4g = "Shotgun Bolt (4g)",
ItemName_coavinsfirearms.ShotgunBolt_4g_Short = "Bolt (4g)",
ItemName_coavinsfirearms.ShotgunBarrel_4g = "Shotgun Barrel (4g)",
ItemName_coavinsfirearms.ShotgunBarrel_4g_Short = "Barrel (4g)",
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
module coavinsfirearms {
imports {
Base
}

fixing Fix RifleLowerReceiver_308BA Welding
{
Require : RifleLowerReceiver_308BA,
GlobalItem : BlowTorch=2,
ConditionModifier : 1.2,

Fixer : SmallSheetMetal; MetalWelding=3,
Fixer : ScrapMetal; MetalWelding=1,
}

fixing Fix RifleLowerReceiver_308BA
{
Require : RifleLowerReceiver_308BA,
ConditionModifier : 1,

Fixer : DuctTape=2; Aiming=4,
Fixer : Scotchtape=3; Aiming=2,
}

fixing Fix RifleUpperReceiver_308BA
{
Require : RifleUpperReceiver_308BA,
ConditionModifier : 1,

Fixer : DuctTape=2; Aiming=4,
Fixer : Scotchtape=3; Aiming=2,
}

fixing Fix RifleBoltCarrier_308BA Welding
{
Require : RifleBoltCarrier_308BA,
GlobalItem : BlowTorch=1,
ConditionModifier : 1.2,

Fixer : SmallSheetMetal; MetalWelding=3,
Fixer : ScrapMetal; MetalWelding=1,
}

fixing Fix RifleFiringPin_308BA Welding
{
Require : RifleFiringPin_308BA,
GlobalItem : BlowTorch=2,
ConditionModifier : 1.2,

Fixer : ScrapMetal=2; MetalWelding=6,
Fixer : SmallSheetMetal; MetalWelding=4,
}

fixing Fix RifleBolt_308BA Welding
{
Require : RifleBolt_308BA,
GlobalItem : BlowTorch=2,
ConditionModifier : 1.2,

Fixer : SmallSheetMetal; MetalWelding=4,
Fixer : ScrapMetal; MetalWelding=1,
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
module coavinsfirearms {
imports {
Base
}

fixing Fix RifleLowerReceiver_308AR Welding
{
Require : RifleLowerReceiver_308AR,
GlobalItem : BlowTorch=2,
ConditionModifier : 1.2,

Fixer : SmallSheetMetal; MetalWelding=3,
Fixer : ScrapMetal; MetalWelding=1,
}

fixing Fix RifleLowerReceiver_308AR
{
Require : RifleLowerReceiver_308AR,
ConditionModifier : 1,

Fixer : DuctTape=2; Aiming=4,
Fixer : Scotchtape=3; Aiming=2,
}

fixing Fix RifleUpperReceiver_308AR
{
Require : RifleUpperReceiver_308AR,
ConditionModifier : 1,

Fixer : DuctTape=2; Aiming=4,
Fixer : Scotchtape=3; Aiming=2,
}

fixing Fix RifleBoltCarrier_308AR Welding
{
Require : RifleBoltCarrier_308AR,
GlobalItem : BlowTorch=1,
ConditionModifier : 1.2,

Fixer : SmallSheetMetal; MetalWelding=3,
Fixer : ScrapMetal; MetalWelding=1,
}

fixing Fix RifleFiringPin_308AR Welding
{
Require : RifleFiringPin_308AR,
GlobalItem : BlowTorch=2,
ConditionModifier : 1.2,

Fixer : ScrapMetal=2; MetalWelding=6,
Fixer : SmallSheetMetal; MetalWelding=4,
}

fixing Fix RifleBolt_308AR Welding
{
Require : RifleBolt_308AR,
GlobalItem : BlowTorch=2,
ConditionModifier : 1.2,

Fixer : SmallSheetMetal; MetalWelding=4,
Fixer : ScrapMetal; MetalWelding=1,
}
}
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