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Praetorian Dancer Dodge now creates Afterimage(s). #7714
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please add a video of the prae using this ability while being shot by a sentry |
Added |
Perhaps make the effect cut off sooner, it lasts too long. Also perhaps make it have less opacity as well, I can see this being a bit confusing for marines in the dark with the long lingering after-image. Either way looks good, I like it. |
this effect last the same duration of dodge ability, but opacity can be changed. |
feature tag |
More the duration the after images are visible before they are completly faded. Would be a cool ability to creat after images to confuse marines. But that be a completly diffrent ability. One i kinda want now. |
Isnt that, what dance supposed to do? |
I mean yeah. But the VFX is just supposed to be a visual indicator and not the actual part of the ability that make em hard to hit. Rigth? |
its visual effect, yeah, i fixed mouse opacity issue so you CANNOT target afterimages, they are visuals made to confuse marines, not to avoid damage or take bullets. |
- Added offset to movement, so it look like dancer is "dancing". - Fixed Afterimage layering issue. - Changed afterimages mouse_opacity to 0, so they cannot be pressed on with mouse/examined I made some other changes, like adding offset to direction and such, small details.
- Added name for dancer afterimage, in case players will be "somehow" able to see it.
About the pull request
Add "afterimage" effect to Dancer "Dodge" skill
Make sure to TMs it first, i was testing it alone, and i have suspicion that it will break something
Explain why it's good for the game
Add Afterimage effect to Dancer prae Dodge, it lack any indication that it uses "Dodge", this PR is to give prae dancer visual indication of dodge ability, and make them look like they are "Hard to Shoot".
(this is intended to be only visuals)
Demonstration Video:
Click HERE to see Video
Final Version:
2024-12-02.13-32-55.mp4
Changelog
🆑 Venuska1117
balance: Add "Afterimage" effect to Dancer Praetorian "Dodge" ability.
/:cl: