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adds poll subsystem, entities and ui #7645

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@harryob harryob commented Nov 21, 2024

polls and stuff

in order to most effectively ignore player feedback, we need to know what players want more

🆑
add: added a poll button to the lobby screen. engage democratically.
/:cl:

@cmss13-ci cmss13-ci bot added UI deletes nanoui/html Feature Feature coder badge labels Nov 21, 2024
@harryob harryob requested a review from fira as a code owner November 22, 2024 16:46
/datum/controller/subsystem/polls/proc/handle_new_user(source, client/new_client)
SIGNAL_HANDLER

INVOKE_ASYNC(src, PROC_REF(remind_new_user), new_client)
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I don't think you need to INVOKE_ASYNC since it's waitfor = FALSE anyway

Comment on lines +109 to +110
while(!new_client.player_data)
stoplag()
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UNTIL(new_client.player_data)

but honestly it could be useful to just strap signaling in load_player_data_info

Comment on lines -22 to -23
UnregisterSignal(owner.mob, list(COMSIG_MOVABLE_MOVED, COMSIG_MOB_LOGOUT))
UnregisterSignal(owner, COMSIG_CLIENT_MOB_LOGGED_IN)
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Doesn't look related to me, is it a mistake?

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it runtimed often and annoyed me :p

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