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adds poll subsystem, entities and ui #7645
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/datum/controller/subsystem/polls/proc/handle_new_user(source, client/new_client) | ||
SIGNAL_HANDLER | ||
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INVOKE_ASYNC(src, PROC_REF(remind_new_user), new_client) |
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I don't think you need to INVOKE_ASYNC since it's waitfor = FALSE anyway
while(!new_client.player_data) | ||
stoplag() |
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UNTIL(new_client.player_data)
but honestly it could be useful to just strap signaling in load_player_data_info
UnregisterSignal(owner.mob, list(COMSIG_MOVABLE_MOVED, COMSIG_MOB_LOGOUT)) | ||
UnregisterSignal(owner, COMSIG_CLIENT_MOB_LOGGED_IN) |
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Doesn't look related to me, is it a mistake?
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it runtimed often and annoyed me :p
polls and stuff
in order to most effectively ignore player feedback, we need to know what players want more
🆑
add: added a poll button to the lobby screen. engage democratically.
/:cl: